# -*- indent-tabs-mode: t -*- ## pygame - Python Game Library ## Copyright (C) 2000-2003 Pete Shinners ## ## This library is free software; you can redistribute it and/or ## modify it under the terms of the GNU Library General Public ## License as published by the Free Software Foundation; either ## version 2 of the License, or (at your option) any later version. ## ## This library is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## Library General Public License for more details. ## ## You should have received a copy of the GNU Library General Public ## License along with this library; if not, write to the Free ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## ## Pete Shinners ## pete@shinners.org "sysfont, used in the font module to find system fonts" # modified for use with pudding by dunkfordyce ( dunk@dunkfordyce.co.uk ) __revision__ = '$Revision: 1.3 $' import os, sys class FontNotFoundError(IOError): pass def _simplename(name): """ create simple version of the font name """ for char in '_ -': name = name.replace(char, '') name = name.lower() name = name.replace('-', '') name = name.replace("'", '') return name def _addfont(name, bold, italic, font, fontdict): """ insert a font and style into the font dictionary """ if not fontdict.has_key(name): fontdict[name] = {} fontdict[name][bold, italic] = font def initsysfonts_win32(): """ read the fonts on windows """ import _winreg fonts = {} mods = 'demibold', 'narrow', 'light', 'unicode', 'bt', 'mt' fontdir = os.path.join(os.environ['WINDIR'], "Fonts") #this is a list of registry keys containing information #about fonts installed on the system. keys = [] #find valid registry keys containing font information. possible_keys = [ r"SOFTWARE\Microsoft\Windows\CurrentVersion\Fonts", r"SOFTWARE\Microsoft\Windows NT\CurrentVersion\Fonts" ] for key_name in possible_keys: try: key = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACHINE, key_name) keys.append(key) except WindowsError: pass for key in keys: fontdict = {} for i in range(_winreg.QueryInfoKey(key)[1]): try: name, font, t = _winreg.EnumValue(key, i) except EnvironmentError: break font = str(font) if font[-4:].lower() != ".ttf": continue if os.sep not in font: font = os.path.join(fontdir, font) if name[-10:] == '(TrueType)': name = name[:-11] name = name.lower().split() bold = italic = 0 for mod in mods: if mod in name: name.remove(mod) if 'bold' in name: name.remove('bold') bold = 1 if 'italic' in name: name.remove('italic') italic = 1 name = ''.join(name) _addfont(name, bold, italic, font, fonts) return fonts def initsysfonts_darwin(): """ read of the fonts on osx """ paths = ['/Library/Fonts', '~/Library/Fonts', '/Local/Library/Fonts', '/Network/Library/Fonts', '/System/Library/Fonts/',] fonts = {} for p in paths: d = os.path.expanduser(p) if os.path.isdir(d): os.path.walk(d, _fontwalk_darwin, fonts) return fonts def _fontwalk_darwin(fonts, path, files): """ walk the path directory trees """ for font in files: if font[-4:].lower() != '.ttf': continue name = font[:-4].lower() font = os.path.join( path, font ) bold = 0 italic = 0 _addfont(name, bold, italic, font, fonts) def read_unix_fontscache(dir, file, fonts): """ read the fonts from a unix 'fonts.cache-1' file """ file = open(os.path.join(dir, file)) for line in file.readlines(): try: font, num, vals = line.split(' ', 2) except ValueError: continue font = font.replace('"', '') if font[-4:].lower() != '.ttf': continue font = os.path.join(dir, font) vals = vals.split(':') name = _simplename(vals[0][1:]) bold = vals[1].find('Bold') >= 0 italic = vals[1].find('Italic') >= 0 _addfont(name, bold, italic, font, fonts) def read_unix_fontsdir(dir, file, fonts): """ read the fonts from a unix 'fonts.dot' file """ file = open(os.path.join(dir, file)) numfonts = int(file.readline()) for line in file.readlines(): font, descr = (line.split(' ', 1) + ['', ''])[:2] if font[-4:].lower() != ".ttf": continue font = os.path.join(dir, font) descr = descr.split('-', 13) name = _simplename(descr[2]) bold = (descr[3] == 'bold') italic = (descr[4] == 'i') _addfont(name, bold, italic, font, fonts) def _fontwalk(fonts, path, files): """ walk the path directory trees """ if 'fonts.scale' in files: read_unix_fontsdir(path, 'fonts.scale', fonts) elif 'fonts.dir' in files: read_unix_fontsdir(path, 'fonts.dir', fonts) elif 'fonts.cache-1' in files: read_unix_fontscache(path, 'fonts.cache-1', fonts) def initsysfonts_unix_old(): """ read the fonts on unix """ paths = ['/usr/X11R6/lib/X11/fonts', '/usr/share/fonts'] fonts = {} for p in paths: if os.path.isdir(p): os.path.walk(p, _fontwalk, fonts) return fonts #read the fonts on unix def initsysfonts_unix(): fonts = initsysfonts_unix_old() # we use the fc-list from fontconfig to get a list of fonts. try: # note, we use popen3 for if fc-list isn't there to stop stderr printing. flin, flout, flerr = os.popen3('fc-list : file family style') except: return fonts try: for line in flout: try: filename, family, style = line.split(':', 2) if filename[-4:].lower() in ['.ttf', '.ttc']: bold = style.find('Bold') >= 0 italic = style.find('Italic') >= 0 oblique = style.find('Oblique') >= 0 _addfont(_simplename(family), bold, italic or oblique, filename, fonts) except: # try the next one. pass except: pass return fonts def create_aliases(): """ create alias entries""" aliases = ( ('monospace', 'misc-fixed', 'courier', 'couriernew', 'console', 'fixed', 'mono', 'freemono', 'bitstreamverasansmono', 'verasansmono', 'monotype', 'lucidaconsole'), ('sans', 'arial', 'helvetica', 'swiss', 'freesans', 'bitstreamverasans', 'verasans', 'verdana', 'tahoma'), ('serif', 'times', 'freeserif', 'bitstreamveraserif', 'roman', 'timesroman', 'timesnewroman', 'dutch', 'veraserif', 'georgia'), ('wingdings', 'wingbats'), ) for set in aliases: found = None fname = None for name in set: if Sysfonts.has_key(name): found = Sysfonts[name] fname = name break if not found: continue for name in set: if not Sysfonts.has_key(name): Sysalias[name] = found Sysfonts = {} Sysalias = {} def initsysfonts(): """ initialize it all, called once """ if sys.platform == 'win32': fonts = initsysfonts_win32() elif sys.platform == 'darwin': fonts = initsysfonts_darwin() else: fonts = initsysfonts_unix() Sysfonts.update(fonts) create_aliases() if not Sysfonts: #dummy so we don't try to reinit Sysfonts[None] = None #the exported functions def SysFont(name): """pygame.font.SysFont(name, size, bold=False, italic=False) -> Font create a pygame Font from system font resources This will search the system fonts for the given font name. You can also enable bold or italic styles, and the appropriate system font will be selected if available. This will always return a valid Font object, and will fallback on the builtin pygame font if the given font is not found. Name can also be a comma separated list of names, in which case set of names will be searched in order. Pygame uses a small set of common font aliases, if the specific font you ask for is not available, a reasonable alternative may be used. """ if not Sysfonts: initsysfonts() gotbold = gotitalic = False fontname = None _name = name if name: allnames = name for name in allnames.split(','): name = _simplename(name) styles = Sysfonts.get(name) if not styles: styles = Sysalias.get(name) if styles: while not fontname: plainname = styles.get((False, False)) #fontname = styles.get((bold, italic)) #if plainname != fontname: # gotbold = bold # gotitalic = italic #elif not fontname: # fontname = plainname fontname = plainname if fontname: break if fontname is None: raise FontNotFoundError(_name) return fontname def get_fonts(): """pygame.font.get_fonts() -> list get a list of system font names Returns the list of all found system fonts. Note that the names of the fonts will be all lowercase with spaces removed. This is how pygame internally stores the font names for matching. """ if not Sysfonts: initsysfonts() return Sysfonts.keys() def match_font(name, bold=0, italic=0): """pygame.font.match_font(name, bold=0, italic=0) -> name find the filename for the named system font This performs the same font search as the SysFont() function, only it returns the path to the TTF file that would be loaded. The font name can be a comma separated list of font names to try. If no match is found, None is returned. """ if not Sysfonts: initsysfonts() fontname = None allnames = name for name in allnames.split(','): name = _simplename(name) styles = Sysfonts.get(name) if not styles: styles = Sysalias.get(name) if styles: while not fontname: fontname = styles.get((bold, italic)) if italic: italic = 0 elif bold: bold = 0 elif not fontname: fontname = styles.values()[0] if fontname: break return fontname