# -*- indent-tabs-mode: t -*- cdef class _CellShadingModel(_SimpleModel): cdef _Material _shader cdef float _outline_color[4] cdef float _outline_width, _outline_attenuation cdef __getcstate__(self) cdef void __setcstate__(self, cstate) cdef void _build_cellshading(self, _Material shader, outline_color, float outline_width, float outline_attenuation) cdef void _batch (self, _Body body) cdef void _render(self, _Body body) cdef void _render_outline(self, Frustum* frustum) cdef void _prepare_cellshading_shades(self, float* shades, lights) cdef void _prepare_cellshading(self, CoordSyst coordsyst, float* shades) cdef float _vertex_compute_cellshading(self, float* coord, float* normal, lights, float shade) cdef void _render_triangle_cellshading(self, ModelFace* face, float* shades) cdef void _render_quad_cellshading(self, ModelFace* face, float* shades) cdef void _render_vertex_cellshading_smoothlit (self, int index, int face_option, float* shades) cdef void _render_vertex_cellshading(self, int index, int face_option, float* fnormal)