# -*- indent-tabs-mode: t -*- # Soya 3D # Copyright (C) 2001-2002 Jean-Baptiste LAMY -- jiba@tuxfamily.org # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA from soya import World, Face, Vertex def Cube(parent = None, material = None, insert_into = None,size=1): """Cube(parent = None, material = None, insert_into = None) -> World Creates and returns a World in PARENT, containing a cube of 1 length centered on the origin, with material MATERIAL. If INSERT_INTO is not None, the cube's faces are inserted into it, instead of creating a new world.""" cube = insert_into or World(parent) s=size Face(cube, [Vertex(cube, 0.5*s, 0.5*s, 0.5*s, 1.0*s, 1.0*s), Vertex(cube, -0.5*s, 0.5*s, 0.5*s, 0.0, 1.0*s), Vertex(cube, -0.5*s, -0.5*s, 0.5*s, 0.0, 0.0), Vertex(cube, 0.5*s, -0.5*s, 0.5*s, 1.0*s, 0.0), ], material) Face(cube, [Vertex(cube, 0.5*s, 0.5*s, -0.5*s, 0.0, 1.0*s), Vertex(cube, 0.5*s, -0.5*s, -0.5*s, 0.0, 0.0), Vertex(cube, -0.5*s, -0.5*s, -0.5*s, 1.0*s, 0.0), Vertex(cube, -0.5*s, 0.5*s, -0.5*s, 1.0*s, 1.0*s), ], material) Face(cube, [Vertex(cube, 0.5*s, 0.5*s, 0.5*s, 1.0*s, 0.0), Vertex(cube, 0.5*s, 0.5*s, -0.5*s, 1.0*s, 1.0*s), Vertex(cube, -0.5*s, 0.5*s, -0.5*s, 0.0, 1.0*s), Vertex(cube, -0.5*s, 0.5*s, 0.5*s, 0.0, 0.0), ], material) Face(cube, [Vertex(cube, 0.5*s, -0.5*s, 0.5*s, 1.0*s, 0.0), Vertex(cube, -0.5*s, -0.5*s, 0.5*s, 1.0*s, 1.0*s), Vertex(cube, -0.5*s, -0.5*s, -0.5*s, 0.0, 1.0*s), Vertex(cube, 0.5*s, -0.5*s, -0.5*s, 0.0, 0.0), ], material) Face(cube, [Vertex(cube, 0.5*s, 0.5*s, 0.5*s, 1.0*s, 1.0*s), Vertex(cube, 0.5*s, -0.5*s, 0.5*s, 1.0*s, 0.0), Vertex(cube, 0.5*s, -0.5*s, -0.5*s, 0.0, 0.0), Vertex(cube, 0.5*s, 0.5*s, -0.5*s, 0.0, 1.0*s), ], material) Face(cube, [Vertex(cube, -0.5*s, 0.5*s, 0.5*s, 0.0, 1.0*s), Vertex(cube, -0.5*s, 0.5*s, -0.5*s, 1.0*s, 1.0*s), Vertex(cube, -0.5*s, -0.5*s, -0.5*s, 1.0*s, 0.0), Vertex(cube, -0.5*s, -0.5*s, 0.5*s, 0.0, 0.0), ], material) return cube