#!BPY # $Id: cal3d_export.py 438 2006-11-07 22:39:14Z cubicool $ """ Name: 'Cal3D v10.0 (blendercal)' Blender: 242 Group: 'Export' Tip: 'Export armature/bone/mesh/action data to the Cal3D format.' """ import Blender import blendercal import blendercal.bcdata import blendercal.bcconf import blendercal.bcgui import sys import os __version__ = blendercal.VERSION __author__ = blendercal.AUTHOR __email__ = blendercal.EMAIL __url__ = blendercal.URL __bpydoc__ = blendercal.DOC # Our extremely simple export function; it has two entry points, one # from the commandline and another from the GUI. def Cal3DExport(filename): # Reset globals, in case the script is executed # multiple times from the gui blendercal.bcobject.Material.MATERIALS = {} blendercal.bcobject.Skeleton.ARMATURE = None blendercal.bcobject.Bone.BONES = {} skeldata = blendercal.bcdata.SkeletonData() meshdata = blendercal.bcdata.MeshData() animdata = blendercal.bcdata.AnimationData() blendercal.bcdata.ExportData(filename, skeldata, meshdata, animdata) if __name__ == "__main__": # If the user wants to run in "batch" mode, assume that ParseArgs # will correctly set bcconf data and go. if blendercal.ParseArgs(sys.argv): Cal3DExport(blendercal.bcconf.FILENAME) Blender.Quit() # Otherwise, let the bccgui module take over. else: blendercal.bcgui.CALLBACK = Cal3DExport Blender.Draw.Register( blendercal.bcgui.InterfaceDraw, blendercal.bcgui.InterfaceEvent, blendercal.bcgui.InterfaceButton )