# -*- indent-tabs-mode: t -*- # Soya 3D # Copyright (C) 2006 Jean-Baptiste LAMY -- jiba@tuxfamily.org # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # Import base C lib # Still in C :-( #include "chunk.pxd" include "list.pyx" # Pyrex base module include "base.pyx" # Still in C :-( #include "matrix.pxd" # Pyrex modules include "init.pyx" include "math3d.pyx" include "renderer.pyx" include "main_loop.pyx" #ode stuff include "ode/utils.pyx" include "ode/mass.pyx" include "ode/joints.pyx" include "ode/geom.pyx" include "ode/space.pyx" include "ode/collision.pyx" include "ode/contact.pyx" include "ode/geom-primitive.pyx" include "ode/geom-terrain.pyx" include "soya3d/atmosphere.pyx" include "soya3d/raypick.pyx" include "soya3d/coordsyst.pyx" include "soya3d/body.pyx" include "soya3d/world.pyx" include "soya3d/light.pyx" include "soya3d/camera.pyx" include "soya3d/portal.pyx" include "soya3d/traveling_camera.pyx" include "model/image.pyx" include "model/material.pyx" #include "model/blend_materials.pyx" include "model/face.pyx" include "model/model.pyx" include "model/solid_model.pyx" include "model/cellshading.pyx" include "model/tree.pyx" include "model/sprite.pyx" include "model/particle.pyx" include "model/terrain.pyx" include "model/model_builder.pyx" # Cal3D stuff include "cal3d/model.pyx" #include "cal3d/body.pyx" # Text stuff include "text/text.pyx" # Optional modules include "config.pyx" #include "shader/shader.pyx" include "model/deform.pyx" include "model/splited_model.pyx" include "soya3d/bsp_world.pyx" #def _close_ode(): # """CloseODE() # Deallocate some extra memory used by ODE that can not be deallocated # using the normal destroy functions. # """ # dCloseODE() #import atexit #atexit.register(_close_ode)