/* shadowarea light source shader * * Pixie is: * (c) Copyright 1999-2003 Okan Arikan. All rights reserved. */ light shadowarea (float intensity = 1; color lightcolor = 1;) { N = normalize(N); illuminate (P,N,PI/2) { Cl = visibility(Ps,P) * intensity * lightcolor * (N.normalize(L))/ (L . L); } }