/* Raytraced directional light source shader * * Pixie is: * (c) Copyright 1999-2003 Okan Arikan. All rights reserved. */ light raydistant ( float intensity = 1; color lightcolor = 1; point from = point "shader" (0,0,0); point to = point "shader" (0,0,1); ) { vector dir = to - from; solar (dir, 0) { Cl = transmission(Ps,Ps-dir)*intensity * lightcolor; } }