#!version 1.6.3 light #!parameters: float intensity = 1 color lightcolor = 1 point from point to #!variables: uniform vector temporary_0 vector dir vector temporary_1 vector temporary_2 vector temporary_3 vector temporary_4 #!Init: vfromf temporary_0 0 0 0 pfrom from "shader" temporary_0 vfromf temporary_0 0 0 1 pfrom to "shader" temporary_0 return #!Code: subvv temporary_0 to from vuvector dir temporary_0 vfromf temporary_0 0 vuvector temporary_1 temporary_0 solar dir temporary_1 #!Label2 subvv temporary_4 Ps dir transmission ("c=pp") temporary_3 Ps temporary_4 vfromf temporary_0 intensity vuvector temporary_4 temporary_0 mulvv temporary_2 temporary_3 temporary_4 vuvector temporary_3 lightcolor mulvv Cl temporary_2 temporary_3 #!Label2: endsolar return