#!version 1.6.3 light #!parameters: float intensity = 1 color lightcolor = 1 point from #!variables: uniform vector temporary_0 vector temporary_1 vector temporary_2 uniform vector temporary_3 vector temporary_4 float temporary_5 #!Init: vfromf temporary_0 0 0 0 pfrom from "shader" temporary_0 return #!Code: vuvector temporary_1 from illuminate temporary_1 #!Label2 vfromf temporary_3 intensity mulvv temporary_0 temporary_3 lightcolor vuvector temporary_2 temporary_0 dot temporary_5 L L vfromf temporary_4 temporary_5 divvv Cl temporary_2 temporary_4 #!Label2: endilluminate return