/* paintedmatte surface shader * * Pixie is: * (c) Copyright 1999-2003 Okan Arikan. All rights reserved. */ surface paintedmatte (float Ka = 1, Kd = 1;string texname="") { normal Nf = faceforward (normalize(N),I); Ci = Cs; if (texname != "") { Ci *= texture(texname); } Ci = Ci * (Ka * ambient() + Kd * diffuse(Nf)); Oi = Os; Ci *= Oi; }