#!version 1.6.3 surface #!parameters: float refractiveIndex = 1 float diffuseCoeff = 1 color ambientColor = [ 0 0 0 ] color incandescence = [ 0 0 0 ] float translucenceCoeff = 0 float glowIntensity = 0 float reflectivity = 0.5 color specularColor = [ 1 1 1 ] float cosPower = 10 #!variables: vector Nf vector temporary_0 vector temporary_1 vector temporary_2 vector temporary_3 vector temporary_4 vector temporary_5 uniform vector temporary_6 vector temporary_7 float temporary_8 uniform float temporary_9 #!Init: return #!Code: normalize ("v=v") temporary_0 N faceforward ("v=vv") Nf temporary_0 I vuvector temporary_3 ambientColor vfromf temporary_6 diffuseCoeff vuvector temporary_5 temporary_6 diffuse ("c=n") temporary_7 Nf mulvv temporary_4 temporary_5 temporary_7 addvv temporary_2 temporary_3 temporary_4 mulvv temporary_1 Cs temporary_2 vuvector temporary_2 incandescence addvv temporary_0 temporary_1 temporary_2 vuvector temporary_2 specularColor normalize ("v=v") temporary_5 I negv temporary_4 temporary_5 divff temporary_9 1 cosPower vufloat temporary_8 temporary_9 specular ("c=nvf") temporary_3 Nf temporary_4 temporary_8 mulvv temporary_1 temporary_2 temporary_3 addvv Ci temporary_0 temporary_1 movevv Oi Os mulvv Ci Ci Oi return