/* fog atmosphere shader * * Pixie is: * (c) Copyright 1999-2003 Okan Arikan. All rights reserved. */ volume fog(float distance = 1; color background = 0;) { float d; d = 1 - exp(-length(I) / distance); Ci = mix(Ci, background, d); Oi = mix(Oi, color(1, 1, 1), d); }