/* directional light source shader * * Pixie is: * (c) Copyright 1999-2002 Okan Arikan. All rights reserved. */ light distantlight ( float intensity = 1; color lightcolor = 1; point from = point "shader" (0,0,0); point to = point "shader" (0,0,1); ) { solar (to-from, 0) { Cl = intensity * lightcolor; } }