package CAD::Drawing; our $VERSION = '0.26'; use warnings; use strict; use Carp; use CAD::Drawing::Defined; use CAD::Drawing::Manipulate; use CAD::Drawing::Calculate; use CAD::Drawing::IO; use CAD::Calc qw(line_vec unit_angle); use Math::Vec qw(NewVec); our @ISA = qw( CAD::Drawing::Manipulate CAD::Drawing::Calculate CAD::Drawing::IO ); ######################################################################## =pod =head1 NAME CAD::Drawing - Methods to create, load, and save vector graphics =head1 SYNOPSIS The primary intention of this module is to provide high-level operations for creating, loading, saving and manipulating vector graphics without having to be overly concerned about smile floormats. As the code has seen more use, it has also drifted into a general purpose geometry API. =over =item The syntax of this works something like the following: A simple example of a (slightly misbehaved) file converter: use CAD::Drawing; $drw = CAD::Drawing->new; $drw->load("file.dwg"); my %opts = ( layer => "smudge", height => 5, ); $drw->addtext([10, 2, 5], "Kilroy was here", \%opts); $drw->save("file.ps"); This is a very basic example, and will barely scratch the surface of this module's capabilities. See the details for each function below and in the documentation for the backend modules. =back =head1 AUTHOR Eric L. Wilhelm http://scratchcomputing.com =head1 COPYRIGHT This module is copyright (C) 2004-2006 by Eric L. Wilhelm. Portions copyright (C) 2003 by Eric L. Wilhelm and A. Zahner Co. =head1 LICENSE This module is distributed under the same terms as Perl. See the Perl source package for details. You may use this software under one of the following licenses: (1) GNU General Public License (found at http://www.gnu.org/copyleft/gpl.html) (2) Artistic License (found at http://www.perl.com/pub/language/misc/Artistic.html) =head1 NO WARRANTY This software is distributed with ABSOLUTELY NO WARRANTY. The author, his former employer, and any other contributors will in no way be held liable for any loss or damages resulting from its use. =head1 Modifications The source code of this module is made freely available and distributable under the GPL or Artistic License. Modifications to and use of this software must adhere to one of these licenses. Changes to the code should be noted as such and this notification (as well as the above copyright information) must remain intact on all copies of the code. Additionally, while the author is actively developing this code, notification of any intended changes or extensions would be most helpful in avoiding repeated work for all parties involved. Please contact the author with any such development plans. =head1 SEE ALSO These modules are required by Drawing.pm and will be automatically included by the single I Drawing; statement. No functions are exported to the main program's namespace (unless you try to use CAD::Drawing::Defined from your main code (don't do that.)) =over =item L Generally useful constants and definitions used throughout the CAD::Drawing toolkit. =item L Entity manipulation methods. =item L Matrix transform methods. =item L Deals with embedded image definitions. =item L Calculations and coordinate system transforms. =item L Fitting and bounding. =item L Input/Output plugin mechanism. =back All of the backend IO::* modules are optional, and will be automagically discovered as they are installed. See L for details. =cut ######################################################################## =head1 Constructor =head2 new Returns a blessed reference to a new CAD::Drawing object. $drw = CAD::Drawing->new(%options); %options becomes a part of the data structure, so be careful what you %ask for, because you'll get it (I check nothing!) =over =item Currently useful options: =item nocolortrack => 1 Disables loading of colortrack hash (breaking select by color methods, but saving a few milliseconds of time on big drawings.) =item isbig => 1 Stores geometry data in package global variables (one per object.) This allows programs to exit more quickly, but will result in memory leaks if used inside of a loop. Do not use this option if you expect the memory used by the object to be freed when it goes out of scope. The rule of thumb is: my $drw = CAD::Drawing->new(); # lexically scoped (in a loop or sub) or $drw = CAD::Drawing->new(isbig=>1); # $main::drw =back =cut sub new { my $caller = shift; my $class = ref($caller) || $caller; my $self = {@_}; if($self->{isbig}) { # this is clunky, but saves -_#*HUGE*#_- on big drawings! $CAD::Drawing::geometry_data{$self} = {}; $self->{g} = $CAD::Drawing::geometry_data{$self}; $CAD::Drawing::color_tracking{$self} = {}; $self->{colortrack} = $CAD::Drawing::color_tracking{$self}; delete($self->{isbig}); } bless($self, $class); return($self); } # end subroutine new definition ######################################################################## =head1 add functions All of these take a small set of required arguments and a reference to an options hash. The standard options are as follows: layer => $layername color => $color (as name or number (0-256)) linetype => $linetype (marginally supported in most formats) id => $id =head2 addline Add a line between @pts. No special options. @pts = ([$x1, $y1], [$x2, $y2]); $drw->addline(\@pts, \%opts); =cut sub addline { my $self = shift; my ($points, $opts) = @_; (scalar(@$points) == 2) or carp("cannot draw line without 2 points"); my $obj; ($obj, $opts) = $self->setdefaults("lines", $opts); ## print ref($obj), " keys: ", join(" ", keys(%{$obj})), "\n"; ## print "$obj->{addr}{layer}\n"; # print "pretty color: $obj->{color}\n"; $obj->{pts} = [map({[@{$_}]} @$points)]; return($obj->{addr}); } # end subroutine addline definition ######################################################################## =head2 add_x Adds an "X" to the drawing, with the intersection at @pt and each of the two legs having $length at $opt{ang}. @lines = $drw->add_x(\@pt, $length, \%opt); =cut sub add_x { my $self = shift; my ($pt, $length, $opt) = @_; my %options; (ref($opt) eq "HASH") && (%options = %$opt); my $ang = $options{ang}; if(defined($ang)) { my @ick = ($ang, 0); checkarcangs(\@ick); $ang = $ick[0]; } else { $ang = 0; } my @diff = map({$length * $_} cos($ang), sin($ang)); my @pts = ( [map({$pt->[$_] + $diff[$_]} 0..1)], [map({$pt->[$_] - $diff[$_]} 0..1)], ); my @ret = ($self->addline(\@pts, {%$opt})); push(@ret, $self->addline(\@pts, {%$opt})); $self->Rotate($ret[1], "90d", $pt); ## print "adding lines at $ret[0]{id} $ret[1]{id}\n";exit; return(@ret); } # end subroutine add_x definition ######################################################################## =head2 add_fake_ray Adds an open polyline which has a small hook (nubbin) at one end. This can be used to represent a directional line (vector.) $drw->add_fake_ray(\@pts, \%opts); Options are the same as for addpolygon but closed is forced to false. =cut sub add_fake_ray { my $self = shift; my ($points, $opt) = @_; my %opts; (ref($opt) eq "HASH") && (%opts = %$opt); # maybe we should allow three, since we actually use three? (scalar(@$points) == 2) or croak("cannot draw ray without 2 points"); # use a percentage of length, with a 15deg rotation ccw from # reversed direction (later, add options.) my $portion = 0.05; my $rotate = $pi / 12; my $rev = NewVec(line_vec(@$points)->ScalarMult($portion * -1)); my $length = $rev->Length(); my $ang = $rev->Ang() + $rotate; my $vec = unit_angle($ang); $vec = NewVec($vec->ScalarMult($length)); my @end = $vec->Plus($points->[1]); $opts{closed} = 0; return($self->addpolygon([@$points, \@end], \%opts)); } # end subroutine add_fake_ray definition ######################################################################## =head2 addpolygon Add a polyline through (2D) @points. %opts = ( closed => BOOLEAN ); $drw->addpolygon(\@points, \%opts); =cut sub addpolygon { my $self = shift; my ($points, $opts) = @_; (ref($points) eq "ARRAY") or carp("$points is not ARRAY\n"); (scalar(@$points) > 1) or carp("cannot draw pline without 2 or more points"); my $obj; ($obj, $opts) = $self->setdefaults("plines", $opts); $obj->{pts} = [map({[@{$_}]} @$points)]; ## defined($opts->{closed}) && print "closed is $obj->{closed}\n"; unless(defined($opts->{closed})) { ## print "closing\n"; ($#$points > 1) && ($obj->{closed} = 1); } return($obj->{addr}); } # end subroutine addpolygon definition ######################################################################## =head2 addrec A shortcut to addpolygon. Specify the opposite corners with @rec, which will look like a diagonal line of the rectangle. @rec = ( [$x1, $y1], [$x2, $y2] ); $drw->addrec(\@rec, $opts); =cut sub addrec { my $self = shift; my ($rec, $opts) = @_; (ref($opts) eq "HASH") || ($opts = {}); my @rec = @$rec; # expect this to be of the form: ([x,y],[x,y]) my @points = ( [ $rec[0][0], $rec[0][1] ], [ $rec[1][0], $rec[0][1] ], [ $rec[1][0], $rec[1][1] ], [ $rec[0][0], $rec[1][1] ] ); $opts->{closed} = 1; # sounds fair return($self->addpolygon(\@points, $opts) ); } # end subroutine addrec definition ######################################################################## =head2 addtext Adds text $string at @pt. Height should be specified in $opts{height}, which may contain font and other options in the future. $drw->addtext(\@pt, $string, \%opts); =cut sub addtext { my $self = shift; my ($point, $string, $opts) = @_; my ($obj) = $self->setdefaults("texts", $opts); $obj->{pt} = [@$point]; $obj->{string} = $string; # print "adding text string: $string\n"; # If I let setdefaults pass all options into $obj, # I don't even have to worry about them here! $obj->{height} || ($obj->{height} = 1); return($obj->{addr}); } # end subroutine addtext definition ######################################################################## =head2 addtextlines Returns @addr_list for new entities. Similar to the syntax of addtext() , but @point is the insert point for the top line. The %opts hash should contain at least 'height' and 'spacing', and can also include 'layer', 'color', and 'linetype' (but defaults can be automatically set for all of these.) $drw->addtextlines(\@point, "string\nstring\n", \%opts); =cut sub addtextlines { my $self = shift; my($point, $string, $opts) = @_; my @point = @$point; (ref($opts) eq "HASH") || ($opts = {}); $opts = {%$opts}; # deref as much as possible my $height = 1; $opts->{height} || ($opts->{height} = $height); $height = $opts->{height}; my $spacing = 1.67; if($opts->{spacing}) { $spacing = $opts->{spacing}; #delete($opts->{spacing}); } my $y = $point[1]; my @retlist; my @lines = split(/\015?\012/, $string); # print scalar(@lines), " lines todo\n"; foreach my $line (@lines) { if(length($line)) { # print "line $line\n"; push(@retlist, $self->addtext([$point[0], $y], $line, $opts)); # print "okay\n"; } $y -= $spacing * $height; } # warn "done"; return(@retlist); } # end subroutine addtextlines definition ######################################################################## =head2 addtexttable @table is a 2D array of strings. $opts{spaces} must (currently) contain a ref to a list of column widths. $drw->addtexttable(\@point, \@table, \%opts); =cut sub addtexttable { my $self = shift; my($point, $table, $opts) = @_; my @point = @$point; my @table = @$table; my %opts; (ref($opts) eq "HASH") && (%opts = %$opts); my @spaces = @{$opts{spaces}}; #delete($opts{spaces}); my $length = scalar(@spaces); my @tcols; for(my $col = 0; $col < $length; $col++) { push(@tcols, join("\n", map({$_->[$col]} @table))); } my $x = $point[0]; my @pts = map({$x+=$_;[$x, $point[1]]} @spaces); my @retlist; for(my $col = 0; $col < @tcols; $col++) { my $ad = $self->addtextlines($pts[$col], $tcols[$col], \%opts); push(@retlist, $ad); } return(@retlist); } # end subroutine addtexttable definition ######################################################################## =head2 addpoint $drw->addpoint(\@pt, \%opts); =cut sub addpoint { my $self = shift; my ($point, $opts) = @_; my ($obj) = $self->setdefaults("points", $opts); # print "saw: @$point\n"; $obj->{pt} = [@$point]; return($obj->{addr}); } # end subroutine addpoint definition ######################################################################## =head2 addcircle $drw->addcircle(\@pt, $rad, \%opts); =cut sub addcircle { my $self = shift; my ($point, $rad, $opts) = @_; my ($obj) = $self->setdefaults("circles", $opts); $obj->{pt} = [@$point]; $obj->{rad} = $rad; return($obj->{addr}); } # end subroutine addcircle definition ######################################################################## =head2 addarc $drw->addarc(\@pt, $rad, \@angs, \%opts); =cut sub addarc { my $self = shift; my ($point, $rad, $angs, $opts) = @_; my ($obj) = $self->setdefaults("arcs", $opts); $obj->{pt} = [@$point]; $obj->{rad} = $rad; $angs = [@$angs]; checkarcangs($angs); $obj->{angs} = $angs; return($obj->{addr}); } # end subroutine addarc definition ######################################################################## =head2 addimage $drw->addimage(); =cut sub addimage { my $self = shift; my ($point, $opts) = @_; my ($obj) = $self->setdefaults("images", $opts); $obj->{pt} = [@$point]; if($obj->{clipping}) { $obj->{clipping} = [map({[@{$_}]} @{$obj->{clipping}}) ]; } $obj->{vectors} = [map({[@{$_}]} @{$obj->{vectors}}) ]; $obj->{size} = [@{$obj->{size}}]; my $name; unless($obj->{name}) { $name = $obj->{fullpath}; $name =~ s/.*\\+//; $obj->{name} = $name; } my $layer = $obj->{addr}{layer}; #print "adding image (name: $obj->{fullpath})\n"; push(@{$self->{imagetrack}{$layer}{$name}}, $obj->{addr}); return($obj->{addr}); } # end subroutine addimage definition ######################################################################## =head1 Query Functions =head2 getImgByName =cut sub getImgByName { my $self = shift; my ($layer, $name) = @_; if($self->{imagetrack}{$layer}{$name}) { my @list = @{$self->{imagetrack}{$layer}{$name}}; #allow main to assume that there is only one $#list || return($list[0]); return(@list); } else { return(); } } # end subroutine getImgByName definition ######################################################################## =head2 getLayerList Deprecated. See list_layers(). @list = $drw->getLayerList(\%opts); =cut sub getLayerList { my $self = shift; return($self->list_layers(@_)); } # end subroutine getLayerList definition ######################################################################## =head2 list_layers Get list of layers in drawing with options as follows: %options = ( matchregex => qr/name/, ); @list = $drw->list_layers(\%opts); =cut sub list_layers { my $self = shift; my ($opts) = @_; my @list; @list = keys(%{$self->{g}}); my $reg = $opts->{matchregex}; if(ref($reg) eq "Regexp") { # print "reg:\n"; @list = grep(/$reg/, @list); } return(@list); } # end subroutine list_layers definition ######################################################################## =head2 addr_by_layer Returns a list of addresses for all objects on $layer. my @addr_list = $drw->addr_by_layer($layer); =cut sub addr_by_layer { my $self = shift; return($self->getAddrByLayer(@_)); } # end subroutine addr_by_layer definition ######################################################################## =head2 getAddrByLayer deprecated =cut sub getAddrByLayer { my $self = shift; my ($layer) = @_; my $list = $self->select_addr({sl=>[$layer]}); # print "selected @$list addresses\n"; $#$list || return($list->[0]); return(@$list); } # end subroutine getAddrByLayer definition ######################################################################## =head2 addr_by_type Returns a list of addresses for $type entities on $layer. $drw->addr_by_type($layer, $type); =cut sub addr_by_type { my $self = shift; return($self->getAddrByType(@_)); } # end subroutine addr_by_type definition ######################################################################## =head2 getAddrByType deprecated =cut sub getAddrByType { my $self = shift; my ($layer, $type) = @_; # my $list = $self->select_addr({sl=>[$layer],st=>[$type]}); # my @list = @$list; # FIXME: is it better to have the speed and scatter this # data structure all over? my @list = map( { {layer => $layer, type => $type, id => $_} } keys(%{$self->{g}{$layer}{$type}}) ); # warn("list is ", scalar(@list), " elements long\n"); $#list || return($list[0]); return(@list); } # end subroutine getAddrByType definition ######################################################################## =head2 addr_by_regex @list = $drw->addr_by_regex($layer, qr/^model\s+\d+$/, $opts); =cut sub addr_by_regex { my $self = shift; return($self->getAddrByRegex(@_)); } # end subroutine addr_by_regex definition ######################################################################## =head2 getAddrByRegex deprecated =cut sub getAddrByRegex { my $self = shift; my ($layer, $regex, $opt) = @_; my %opts; (ref($opt) eq "HASH") && (%opts = %$opt); (ref($regex) eq "Regexp") || croak("getAddrByRegex needs precompiled regex"); my @list = $self->getAddrByType($layer, "texts"); my @out; foreach my $addr (@list) { my $obj = $self->getobj($addr); if($obj->{string} =~ $regex) { $opts{"sub"} && ($opts{"sub"}->($obj->{string}, $regex) ); push(@out, $addr); } } $#out || return($out[0]); return(@out); } # end subroutine getAddrByRegex definition ######################################################################## =head2 addr_by_color @list = $drw->addr_by_color($layer, $type, $color); =cut sub addr_by_color { my $self = shift; return($self->getAddrByColor(@_)); } # end subroutine addr_by_color definition ######################################################################## =head2 getAddrByColor deprecated =cut sub getAddrByColor { my $self = shift; my ($layer, $type, $color) = @_; $self->{nocolortrack} && croak("nocolortrack kills getAddrByColor"); # my %select = ( # sl=>[$layer], # st=>[$type], # sc=>[$color] # ); # my $list = $self->select_addr(\%select); # my @list = @$list; $color = color_translate($color); # print "looking for $color on $layer for $type\n"; # print "existing colors: ", # join(" ", keys(%{$self->{colortrack}{$layer}{$type}})), "\n"; my @list; if(my $list = $self->{colortrack}{$layer}{$type}{$color}) { @list = @$list; } $#list || return($list[0]); # print "returning array\n"; return(@list); } # end subroutine getAddrByColor definition ######################################################################## =head2 getEntPoints Returns the point or points found at $addr as a list. If the entity has only one point, the list will be (x,y,z), while a many-pointed entity will give a list of the form ([x,y,z],[x,y,z]...) $drw->getEntPoints($addr); =cut sub getEntPoints { my $self = shift; my ($addr) = @_; my $obj = $self->getobj($addr); #my $obj = $self->{g}{$addr->{layer}}{$addr->{type}}{$addr->{id}}; if($obj->{pts}) { return(map({[@{$_}]} @{$obj->{pts}})); } elsif($obj->{pt}) { return(@{$obj->{pt}}); } else { return(); } } # end subroutine getEntPoints definition ######################################################################## =head2 addr_by_id $drw->addr_by_id($layer, $type, $id); =cut sub addr_by_id { my $self = shift; my ($l, $t, $id) = @_; if($self->{g}{$l}{$t}{$id}) { return({layer => $l, type => $t, id => $id}); } return(); } # end subroutine addr_by_id definition ######################################################################## =head2 Get Gets the thing from entity found at $addr. Returns the value of the thing (even if it is a reference) with the exception of things that start with "p", which will result in a call to getEntPoints (and return a list.) $drw->Get("thing", $addr); =cut sub Get { my $self = shift; my ($req, $addr) = @_; ($req =~ m/^p(t|oi)/i) && return( $self->getEntPoints($addr)); ($req =~ m/^defin/i) && return($self->getobj($addr)); my $obj = $self->getobj($addr); if(defined(my $thing = $obj->{$req})) { return($thing); } else { return(); } } # end subroutine Get definition ######################################################################## =head2 Set $drw->Set(\%items, $addr); =cut sub Set { my $self = shift; my ($items, $addr) = @_; my $obj = $self->getobj($addr); $obj or croak("no object for that address\n"); foreach my $key (%{$items}) { $obj->{$key} = $items->{$key}; } } # end subroutine Set definition ######################################################################## =head1 Internal Functions =head2 setdefaults internal use only Performs in-place modification on \%opts and creates a new place for an entity of $type to live on $opt->{layer} with id $opts->{id} (opts are optional.) $drw->setdefaults($type, $opts); =cut sub setdefaults { my $self = shift; my ($type, $opts) = @_; (ref($opts) eq "HASH") || ($opts = {}); # foreach my $key (@defaultkeys) { # defined($opts->{$key}) || ($opts->{$key} = $defaults{$key}); # } defined($opts->{layer}) || ($opts->{layer} = $defaults{layer}); defined($opts->{color}) || ($opts->{color} = $defaults{color}); defined($opts->{linetype}) || ($opts->{linetype} = $defaults{linetype}); my $layer = $opts->{layer}; # FIXME: I do not really like making the color stupid, # FIXME: but this seems to be the best place for it. $opts->{color} = color_translate($opts->{color}); my $color = $opts->{color}; # print "color: $color\n"; my $id = $opts->{id}; unless(defined($id)) { $id = 0; my $was_id = $id; my $limit = 5; my $rep = 0; while($self->{g}{$layer}{$type}{$id}) { $id = $self->{lastid}{$layer}{$type} + 1; ($id == $was_id) && $id++; $was_id = $id; # print "id: $id\n"; $rep++; if($rep > $limit) { $rep = 0; $id+= 2; $self->{lastid}{$layer}{$type} = $id; } } $opts->{id} = $id; } else { if($self->{g}{$layer}{$type}{$id}) { # croak("id $id is not unique!"); while($self->{g}{$layer}{$type}{$id}) { $id .= "."; # print "now id $id\n"; } } } # print "$layer ($type) id: $id\n"; $self->{lastid}{$layer}{$type} = $id; my %addr = ( "layer" => $opts->{layer}, "type" => $type, "id" => $id, ); # cleanup the options hash: delete($opts->{layer}); delete($opts->{id}); # print "self: ", join(" ", keys(%{$self->{g}{0}{$type}})), "\n"; # $self->{colortrack}{$layer}{$type}{$color} || # ($self->{colortrack}{$layer}{$type}{$color} = []); # FIXME: color could likely be an array index here: $self->{nocolortrack} || push(@{$self->{colortrack}{$layer}{$type}{$color}}, \%addr); $self->{g}{$layer}{$type}{$id} = { "color" => $opts->{color}, "linetype" => $opts->{linetype}, "addr" => \%addr, %{$opts}, # allows arbitrary options (not sure if this is good) }; # print "self: ", join(" ", keys(%{$self->{g}{0}{$type}})), "\n"; return($self->{g}{$layer}{$type}{$id}, $opts); } # end subroutine setdefaults definition ######################################################################## =head2 getobj Internal use only. Returns a reference to the entity found at $addr. $drw->getobj($addr); =cut sub getobj { my $self = shift; my ($addr) = @_; return($self->{g}{$addr->{layer}}{$addr->{type}}{$addr->{id}}); } # end subroutine getobj definition ######################################################################## =head2 remove Removes the entity at $addr from the data structure. $drw->remove($addr); =cut sub remove { my $self = shift; my ($addr) = @_; if($self->{colortrack}) { # must find this in the colortrack array: # find based on converting a hash reference into a text string # was a fatal assumption, now this does the thorough check my $color = $self->Get("color", $addr); my $list = $self->{colortrack}{$addr->{layer}}{$addr->{type}}{$color}; my $rem = 0; for(my $i = 0; $i < @$list; $i++) { if( ($list->[$i]{id} == $addr->{id}) and ($list->[$i]{layer} eq $addr->{layer}) and ($list->[$i]{type} eq $addr->{type}) ) { my $removed = splice(@$list, $i, 1); $rem++; # print "killed color tracking element $i\n"; } } $rem or warn("colortrack removal failure may cause later death"); } delete($self->{g}{$addr->{layer}}{$addr->{type}}{$addr->{id}}); } # end subroutine remove definition ######################################################################## =head2 select_addr Selects geometric entities from the Drawing object based on the hash key-value pairs. Aside from the options supported by check_select() this also supports the option "all", which, if true, will select all entities (this is the default if no hash reference is passed.) Furthermore, if you already have in-hand a list of addresses, if the reference passed is actually an array reference, it will be returned directly, or you can store this in $opts{addr_list} and that list will be returned. This allows you to pass the list directly as part of a larger set of options, or by itself. $drw->select_addr(\%opts); =cut sub select_addr { my $self = shift; my ($opt) = @_; my @outlist; if(ref($opt) eq "ARRAY") { return([@$opt]); } my %opts; if(ref($opt) eq "HASH") { %opts = %$opt; } else { $opts{all} = 1; } $opts{addr_list} && return($opts{addr_list}); my ($s, $n); $opts{all} || (($s, $n) = check_select(\%opts)); my @layers_to_check = keys(%{$self->{g}}); $s->{l} && (@layers_to_check = keys(%{$s->{l}})); # print "checking @layers_to_check\n"; foreach my $layer (@layers_to_check) { $n->{l} && ($n->{l}{$layer} && next); foreach my $type (keys(%{$self->{g}{$layer}})) { # print "$layer $type\n"; $s->{t} && ($s->{t}{$type} || next); $n->{t} && ($n->{t}{$type} && next); if($s->{c} or $n->{c} or $s->{lt} or $n->{lt}) { my @idlist = keys(%{$self->{g}{$layer}{$type}}); if($s->{c} && (! $self->{nocolortrack})) { # yes, this is a bit complex, but it will shorten the list @idlist = (); map({ push(@idlist, map({$_->{id}} @{$self->{colortrack}{$layer}{$type}{$_}} ) # end map :) ) } keys(%{$s->{c}}) ); # end map :( } # end if we can just grab colortrack list foreach my $id ( @idlist ) { my %addr = ( "layer" => $layer, "type" => $type, "id" => $id, ); my $obj = $self->getobj(\%addr); my $color = $obj->{color}; $s->{c} && ($s->{c}{$color} || next); $n->{c} && ($n->{c}{$color} && next); # FIXME: this is getting bad: my $linetype = $obj->{linetype}; $s->{lt} && ($s->{lt}{$linetype} || next); $n->{lt} && ($n->{lt}{$linetype} && next); # print "select color: $color\n"; push(@outlist, \%addr); } # end foreach $id } # end if select by color or linetype else { push(@outlist, map({ {"layer" => $layer, "type" => $type, "id" => $_ } } keys(%{$self->{g}{$layer}{$type}}) ) # end map :) ); # end push :) } # end else } # end foreach $type } # end foreach $layer return(\@outlist); } # end subroutine select_addr definition ######################################################################## 1;