00001 #ifndef X3DTK_SIMPLEMESHLOADER_H
00002 #define X3DTK_SIMPLEMESHLOADER_H
00003
00004 #include "X3D_Loader.h"
00005 #include "MESH_Scene.h"
00006 #include "MESH_Mesh.h"
00007 #include "MESH_MeshData.h"
00008 #include "X3D_Scene.h"
00009 #include "X3D_BBoxUpdater.h"
00010 #include "X3D_WorldCoordTranslator.h"
00011 #include "X3D_MeshBuilder.h"
00012 #include "MESH_NormalsUpdater.h"
00013 #include "MESH_MeshSimplifier.h"
00014 #include "MemReleaser.h"
00015
00016 namespace X3DTK {
00017
00024 template<class MData, class VData, class EData, class FData, bool RW>
00025 class TemplateSimplifiedMeshScene
00026 {
00027 public:
00029 TemplateSimplifiedMeshScene();
00031 ~TemplateSimplifiedMeshScene();
00032
00036 void load(const char *file);
00037
00039 inline MESH::TemplateMesh<MData, VData, EData, FData, RW> *getMesh() const {return mesh;};
00040
00042 inline const SFVec3f &getBBoxMin() const {return min;};
00044 inline const SFVec3f &getBBoxMax() const {return max;};
00045
00046 protected:
00047 X3D::Loader *loader;
00048 X3D::BBoxUpdater *bboxupdater;
00049 X3D::WorldCoordTranslator *translator;
00050 X3D::TemplateMeshBuilder<MData, VData, EData, FData, RW> *meshbuilder;
00051 MESH::TemplateNormalsUpdater<MData, VData, EData, FData, RW> *normalsupdater;
00052 MESH::TemplateMeshSimplifier<MData, VData, EData, FData, RW> *meshsimplifier;
00053 MemReleaser *releaser;
00054 MESH::TemplateMesh<MData, VData, EData, FData, RW> *mesh;
00055 SFVec3f min;
00056 SFVec3f max;
00057 };
00058
00059 typedef TemplateSimplifiedMeshScene<MESH::MeshData, MESH::VertexData, MESH::EdgeData, MESH::FaceData, true> SimplifiedMeshScene;
00060
00061 }
00062
00063 #include "SimplifiedMeshScene.inl"
00064
00065 #endif