| angle | X3DTK::SFRotation | |
| operator!=(const SFRotation &r1, const SFRotation &r2) | X3DTK::SFRotation | [friend] |
| operator==(const SFRotation &r1, const SFRotation &r2) | X3DTK::SFRotation | [friend] |
| SFRotation() | X3DTK::SFRotation | [inline] |
| SFRotation(SFFloat x, SFFloat y, SFFloat z, SFFloat angle) | X3DTK::SFRotation | |
| SFRotation(const SFString &s) | X3DTK::SFRotation | [explicit] |
| toSFString() const | X3DTK::SFRotation | |
| x | X3DTK::SFRotation | |
| y | X3DTK::SFRotation | |
| z | X3DTK::SFRotation |
1.3.6