/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_X3D_X3DTEXTURE2DNODE_H
#define X3DTK_X3D_X3DTEXTURE2DNODE_H
#include "X3D_X3DTextureNode.h"
namespace X3DTK {
namespace X3D {
/*! \brief Base class declared in , part of the
* Texturing component defining an X3DTextureNode
* (
* documentation).
*
* \ingroup X3DSceneGraph
*/
class X3DTexture2DNode : public X3DTextureNode
{
public:
/// Constructor.
X3DTexture2DNode();
/// Destructor.
virtual ~X3DTexture2DNode();
/// Sets repeatS attribute.
void setRepeatS(const SFBool &repeatS);
/// Sets repeatT attribute.
void setRepeatT(const SFBool &repeatT);
/// Gets repeatS attribute.
inline const SFBool &getRepeatS() {return _repeatS;};
/// Gets repeatT attribute.
inline const SFBool &getRepeatT() {return _repeatT;};
private:
SFBool _repeatS;
SFBool _repeatT;
};
}
}
#endif