/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3D_X3DLIGHTNODE #define X3DTK_X3D_X3DLIGHTNODE #include "X3DTypes.h" #include "X3D_X3DChildNode.h" namespace X3DTK { namespace X3D { /*! \brief Base class declared in , part of the * Lighting component defining an X3DLightNode * ( * documentation). * * \ingroup X3DSceneGraph */ class X3DLightNode : public X3DChildNode { public: /// Constructor. X3DLightNode(); /// Destructor. virtual ~X3DLightNode(); /// Sets the ambientIntensity attribute. void setAmbientIntensity(const SFFloat &ambientIntensity); /// Sets the color attribute. void setColor(const SFColor &color); /// Sets the intensity attribute. void setIntensity(const SFFloat &intensity); /// Sets the on attribute. void setOn(const SFBool &on); /// Gets the ambientIntensity attribute. inline const SFFloat &getAmbientIntensity() const {return _ambientIntensity;}; /// Gets the color attribute. inline const SFColor &getColor() const {return _color;}; /// Gets the intensity attribute. inline const SFFloat &getIntensity() const {return _intensity;}; /// Gets the on attribute. inline const SFBool &getOn() const {return _on;}; private: /// Intensity of the ambient emission from the light. SFFloat _ambientIntensity; /// Spectral colour properties of both the direct and ambient light emission. SFColor _color; /// Brightness of the direct emission from the light. SFFloat _intensity; /// Enable/disable the light. SFBool _on; }; } } #endif