/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_X3D_X3DLIGHTNODE
#define X3DTK_X3D_X3DLIGHTNODE
#include "X3DTypes.h"
#include "X3D_X3DChildNode.h"
namespace X3DTK {
namespace X3D {
/*! \brief Base class declared in , part of the
* Lighting component defining an X3DLightNode
* (
* documentation).
*
* \ingroup X3DSceneGraph
*/
class X3DLightNode : public X3DChildNode
{
public:
/// Constructor.
X3DLightNode();
/// Destructor.
virtual ~X3DLightNode();
/// Sets the ambientIntensity attribute.
void setAmbientIntensity(const SFFloat &ambientIntensity);
/// Sets the color attribute.
void setColor(const SFColor &color);
/// Sets the intensity attribute.
void setIntensity(const SFFloat &intensity);
/// Sets the on attribute.
void setOn(const SFBool &on);
/// Gets the ambientIntensity attribute.
inline const SFFloat &getAmbientIntensity() const {return _ambientIntensity;};
/// Gets the color attribute.
inline const SFColor &getColor() const {return _color;};
/// Gets the intensity attribute.
inline const SFFloat &getIntensity() const {return _intensity;};
/// Gets the on attribute.
inline const SFBool &getOn() const {return _on;};
private:
/// Intensity of the ambient emission from the light.
SFFloat _ambientIntensity;
/// Spectral colour properties of both the direct and ambient light emission.
SFColor _color;
/// Brightness of the direct emission from the light.
SFFloat _intensity;
/// Enable/disable the light.
SFBool _on;
};
}
}
#endif