/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_X3D_X3DCOMPOSEDGEOMETRYNODE_H
#define X3DTK_X3D_X3DCOMPOSEDGEOMETRYNODE_H
#include "X3DTypes.h"
#include "X3D_X3DGeometryNode.h"
namespace X3DTK {
namespace X3D {
class X3DColorNode;
class X3DCoordinateNode;
class X3DNormalNode;
class X3DTextureCoordinateNode;
/*! \brief Base class declared in , part of the
* Rendering component defining an X3DComposedGeometryNode
* (
* documentation).
*
* \ingroup X3DSceneGraph
*/
class X3DComposedGeometryNode : public X3DGeometryNode
{
public:
/// Constructor.
X3DComposedGeometryNode();
/// Destructor.
virtual ~X3DComposedGeometryNode();
/// Sets the Ccw attribute.
void setCcw(const SFBool &ccw);
/// Sets the ColorPerVertex attribute.
void setColorPerVertex(const SFBool &colorPerVertex);
/// Sets the NormalPerVertex attribute.
void setNormalPerVertex(const SFBool &normalPerVertex);
/// Sets the Solid attribute.
void setSolid(const SFBool &solid);
/// Gets the Color attribute.
inline X3DColorNode *getColor() const {return _color;};
/// Gets the Coord attribute.
inline X3DCoordinateNode *getCoord() const {return _coord;};
/// Gets the Normal attribute.
inline X3DNormalNode *getNormal() const {return _normal;};
/// Gets the TexCoord attribute
inline X3DTextureCoordinateNode *getTexCoord() const {return _texCoord;};
/// Gets the Ccw attribute.
inline const SFBool &getCcw() const {return _ccw;};
/// Gets the ColorPerVertex attribute.
inline const SFBool &getColorPerVertex() const {return _colorPerVertex;};
/// Gets the NormalPerVertex attribute.
inline const SFBool &getNormalPerVertex() const {return _normalPerVertex;};
/// Gets the Solid attribute.
inline const SFBool &getSolid() const {return _solid;};
private:
/// Color attribute.
X3DColorNode *_color;
/// Coord attribute.
X3DCoordinateNode *_coord;
/// Normal attribute.
X3DNormalNode *_normal;
/// TexCoord attribute.
X3DTextureCoordinateNode *_texCoord;
/// Ccw attribute.
SFBool _ccw;
/// ColorPerVertex attribute.
SFBool _colorPerVertex;
/// NormalPerVertex attribute.
SFBool _normalPerVertex;
/// Solid attribute.
SFBool _solid;
};
}
}
#endif