/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_X3D_TRIANGLESTRIPSET_H
#define X3DTK_X3D_TRIANGLESTRIPSET_H
#include "X3DTypes.h"
#include "X3D_X3DComposedGeometryNode.h"
namespace X3DTK {
namespace X3D {
/*! \brief Class declared in , part of the
* Rendering component defining a TriangleStripSet
* (
* documentation).
*
* \ingroup X3DSceneGraph
*/
class TriangleStripSet : public X3DComposedGeometryNode
{
public:
/// Constructor.
TriangleStripSet();
/// Destructor.
virtual ~TriangleStripSet();
/// Sets the Convex attribute.
void setConvex(const SFBool &convex);
/// Sets the CreaseAngle attribute.
void setCreaseAngle(const SFFloat &creaseAngle);
/// Sets the NormalPerVertex attribute.
void setStripCount(const MFInt32 &stripCount);
/// Gets the Convex attribute.
inline const SFBool &getConvex() const {return _convex;};
/// Gets the CreaseAngle attribute.
inline const SFFloat &getCreaseAngle() const {return _creaseAngle;};
/// Gets the StripCount attribute.
inline const MFInt32 &getStripCount() const {return _stripCount;};
private:
/// Convex attribute.
SFBool _convex;
/// Crease angle attribute.
SFFloat _creaseAngle;
/// Strip count attribute.
MFInt32 _stripCount;
};
}
}
#endif