/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3D_TRIANGLESTRIPSET_H #define X3DTK_X3D_TRIANGLESTRIPSET_H #include "X3DTypes.h" #include "X3D_X3DComposedGeometryNode.h" namespace X3DTK { namespace X3D { /*! \brief Class declared in , part of the * Rendering component defining a TriangleStripSet * ( * documentation). * * \ingroup X3DSceneGraph */ class TriangleStripSet : public X3DComposedGeometryNode { public: /// Constructor. TriangleStripSet(); /// Destructor. virtual ~TriangleStripSet(); /// Sets the Convex attribute. void setConvex(const SFBool &convex); /// Sets the CreaseAngle attribute. void setCreaseAngle(const SFFloat &creaseAngle); /// Sets the NormalPerVertex attribute. void setStripCount(const MFInt32 &stripCount); /// Gets the Convex attribute. inline const SFBool &getConvex() const {return _convex;}; /// Gets the CreaseAngle attribute. inline const SFFloat &getCreaseAngle() const {return _creaseAngle;}; /// Gets the StripCount attribute. inline const MFInt32 &getStripCount() const {return _stripCount;}; private: /// Convex attribute. SFBool _convex; /// Crease angle attribute. SFFloat _creaseAngle; /// Strip count attribute. MFInt32 _stripCount; }; } } #endif