/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3D_POINTLIGHT #define X3DTK_X3D_POINTLIGHT #include "X3DTypes.h" #include "X3D_X3DLightNode.h" namespace X3DTK { namespace X3D { /*! \brief Base class declared in , part of the * Lighting component defining a PointLight * ( * documentation). * * \ingroup X3DSceneGraph */ class PointLight : public X3DLightNode { public: /// Constructor. PointLight(); /// Destructor. virtual ~PointLight(); /// Sets the attenuation attribute. void setAttenuation(const SFVec3f &attenuation); /// Sets the location attribute. void setLocation(const SFVec3f &location); /// Sets the radius attribute. void setRadius(const SFFloat &radius); /// Gets the attenuation attribute. inline const SFVec3f &getAttenuation() const {return _attenuation;}; /// Gets the location attribute. inline const SFVec3f &getLocation() const {return _location;}; /// Gets the radius attribute. inline const SFFloat getRadius() const {return _radius;}; private: /// Attenuation of the point light. SFVec3f _attenuation; /// Translation offset of the centre point of the light. SFVec3f _location; /// Maximal distance from location that may be illuminated by the light source. SFFloat _radius; }; } } #endif