/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3D_MESHBUILDERSTATEVARIABLES_H #define X3DTK_X3D_MESHBUILDERSTATEVARIABLES_H #include "StateVariables.h" #include "Cloner.h" #include "X3D_X3DNode.h" #include "MESH_X3DNode.h" #include "X3D_X3DAppearanceNode.h" #include "X3D_Shape.h" #include namespace X3DTK { namespace X3D { class X3DAppearanceNode; class Shape; /*! \brief Class declared in providing StateVariables * for the X3D::TemplateMeshBuilder processor. * * \ingroup X3D */ template class TemplateMeshBuilderStateVariables : public StateVariables { public: /// Constructor. TemplateMeshBuilderStateVariables(); /// Destructor. virtual ~TemplateMeshBuilderStateVariables(); /// Initializes the traversal. void init(); /// Finishes the traversal. virtual void finish(); /// Enables the visit of children. void enableChildrenVisit(); /// Disables the visit of children. void disableChildrenVisit(); /// Returns true if childrenVisit is enabled. inline bool getChildrenVisit() const {return _childrenVisit;}; /// Clones the node. X3DNode *clone(X3DNode *N); /// Adds the couple of nodes. void addCoupleNode(SFNode N, MESH::X3DNode *MN); /// Pushes the node. void pushNode(MESH::X3DNode *N); /// Pops the node. void popNode(); /// Gets the GLScene. inline MESH::X3DNode *getRoot() const {return _root;}; /// Gets the top of the stack. inline MESH::X3DNode *getTop() const {return _nodeStack.front();}; /// Gets the MESH::SFNode related with N. Returns 0 if N not found. MESH::X3DNode *getNode(SFNode N) const; private: MESH::X3DNode *_root; std::list _nodeStack; std::map _nodeCoupleMap; bool _childrenVisit; Cloner *_cloner; }; } } #include "X3D_MeshBuilderStateVariables.inl" #endif