/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_X3D_MATERIAL_H
#define X3DTK_X3D_MATERIAL_H
#include "X3DTypes.h"
#include "X3D_X3DMaterialNode.h"
namespace X3DTK {
namespace X3D {
/*! \brief Class declared in , part of the shape
* component defining a Material
* (
* documentation).
*
* \ingroup X3DSceneGraph
*/
class Material : public X3DMaterialNode
{
public:
/// Constructor.
Material();
/// Destructor.
virtual ~Material();
/// Sets the AmbientIntensity attribute.
void setAmbientIntensity(const SFFloat &ambientIntensity);
/// Sets the DiffuseColo attribute.
void setDiffuseColor(const SFColor &diffuseColor);
/// Sets the EmissiveColo attribute.
void setEmissiveColor(const SFColor &emissiveColor);
/// Sets the Shininess attribute.
void setShininess(const SFFloat &shininess);
/// Sets the SpecularColor attribute.
void setSpecularColor(const SFColor &specularColor);
/// Sets the Transparenc attribute.
void setTransparency(const SFFloat &transparency);
/// Gets the AmbientIntensity attribute.
inline const SFFloat &getAmbientIntensity() const {return _ambientIntensity;};
/// Gets the DiffuseColor attribute.
inline const SFColor &getDiffuseColor() const {return _diffuseColor;};
/// Gets the EmissiveColor attribute.
inline const SFColor &getEmissiveColor() const {return _emissiveColor; };
/// Gets the Shininess attribute.
inline const SFFloat &getShininess() const {return _shininess;};
/// Gets the SpecularColor attribute.
inline const SFColor &getSpecularColor() const {return _specularColor;};
/// Gets the Transparency attribute.
inline const SFFloat &getTransparency() const {return _transparency;};
private:
/// Ambient intensity.
SFFloat _ambientIntensity;
/// Diffuse color.
SFColor _diffuseColor;
/// Emissive color.
SFColor _emissiveColor;
/// Shininess.
SFFloat _shininess;
/// Specular color.
SFColor _specularColor;
/// Transparency.
SFFloat _transparency;
};
}
}
#endif