/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3D_MATERIAL_H #define X3DTK_X3D_MATERIAL_H #include "X3DTypes.h" #include "X3D_X3DMaterialNode.h" namespace X3DTK { namespace X3D { /*! \brief Class declared in , part of the shape * component defining a Material * ( * documentation). * * \ingroup X3DSceneGraph */ class Material : public X3DMaterialNode { public: /// Constructor. Material(); /// Destructor. virtual ~Material(); /// Sets the AmbientIntensity attribute. void setAmbientIntensity(const SFFloat &ambientIntensity); /// Sets the DiffuseColo attribute. void setDiffuseColor(const SFColor &diffuseColor); /// Sets the EmissiveColo attribute. void setEmissiveColor(const SFColor &emissiveColor); /// Sets the Shininess attribute. void setShininess(const SFFloat &shininess); /// Sets the SpecularColor attribute. void setSpecularColor(const SFColor &specularColor); /// Sets the Transparenc attribute. void setTransparency(const SFFloat &transparency); /// Gets the AmbientIntensity attribute. inline const SFFloat &getAmbientIntensity() const {return _ambientIntensity;}; /// Gets the DiffuseColor attribute. inline const SFColor &getDiffuseColor() const {return _diffuseColor;}; /// Gets the EmissiveColor attribute. inline const SFColor &getEmissiveColor() const {return _emissiveColor; }; /// Gets the Shininess attribute. inline const SFFloat &getShininess() const {return _shininess;}; /// Gets the SpecularColor attribute. inline const SFColor &getSpecularColor() const {return _specularColor;}; /// Gets the Transparency attribute. inline const SFFloat &getTransparency() const {return _transparency;}; private: /// Ambient intensity. SFFloat _ambientIntensity; /// Diffuse color. SFColor _diffuseColor; /// Emissive color. SFColor _emissiveColor; /// Shininess. SFFloat _shininess; /// Specular color. SFColor _specularColor; /// Transparency. SFFloat _transparency; }; } } #endif