/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_X3DONEPASSPROCESSOR_H
#define X3DTK_X3DONEPASSPROCESSOR_H
#include "X3DProcessor.h"
#include "GraphTraversal.h"
namespace X3DTK {
/*! \brief Abstract class declared in defining the concept of one pass processor.
*
* A one pass processor is made up of a single walker and visitor. Only one traversal
* of the scene graph is made. For more details about how to define a processor, see
* the processor page.
*
* \ingroup processor
*/
class X3DOnePassProcessor : public X3DProcessor
{
public:
/// Constructor.
X3DOnePassProcessor();
/// Destructor. Deletes the graph traversal.
virtual ~X3DOnePassProcessor() = 0;
/// Sets the Walker.
virtual void setWalker(Walker *walker);
/// Sets a component visitor. If there is already a visitor recorded for this
/// component, then it is deleted and replaced by the new one.
virtual void setComponentVisitor(X3DComponentVisitor *component);
/// Sets the GraphTraversal. Notice that it will be deleted in the destructor.
/// For a Depth First Search traversal, use X3DTK::DFSGraphTraversal.
void setGraphTraversal(GraphTraversal *graphTraversal);
/// Gets the GraphTraversal.
inline GraphTraversal *getGraphTraversal() const {return _graphTraversal;};
/// Traverses the scene graph.
void traverse(X3DAbstractNode *N) const;
private:
GraphTraversal *_graphTraversal;
};
}
#endif