/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3DONEPASSPROCESSOR_H #define X3DTK_X3DONEPASSPROCESSOR_H #include "X3DProcessor.h" #include "GraphTraversal.h" namespace X3DTK { /*! \brief Abstract class declared in defining the concept of one pass processor. * * A one pass processor is made up of a single walker and visitor. Only one traversal * of the scene graph is made. For more details about how to define a processor, see * the processor page. * * \ingroup processor */ class X3DOnePassProcessor : public X3DProcessor { public: /// Constructor. X3DOnePassProcessor(); /// Destructor. Deletes the graph traversal. virtual ~X3DOnePassProcessor() = 0; /// Sets the Walker. virtual void setWalker(Walker *walker); /// Sets a component visitor. If there is already a visitor recorded for this /// component, then it is deleted and replaced by the new one. virtual void setComponentVisitor(X3DComponentVisitor *component); /// Sets the GraphTraversal. Notice that it will be deleted in the destructor. /// For a Depth First Search traversal, use X3DTK::DFSGraphTraversal. void setGraphTraversal(GraphTraversal *graphTraversal); /// Gets the GraphTraversal. inline GraphTraversal *getGraphTraversal() const {return _graphTraversal;}; /// Traverses the scene graph. void traverse(X3DAbstractNode *N) const; private: GraphTraversal *_graphTraversal; }; } #endif