/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_SIMPLEMESHLOADER_H
#define X3DTK_SIMPLEMESHLOADER_H
#include "X3D_Loader.h"
#include "MESH_Scene.h"
#include "MESH_Mesh.h"
#include "MESH_MeshData.h"
#include "X3D_Scene.h"
#include "X3D_BBoxUpdater.h"
#include "X3D_WorldCoordTranslator.h"
#include "X3D_MeshBuilder.h"
#include "MESH_NormalsUpdater.h"
#include "MESH_MeshSimplifier.h"
#include "MemReleaser.h"
namespace X3DTK {
/*! \brief Class declared in defining a facade to allow an easy load of a MESH scene.
*
* This class is an easy entry point to the library. You can then use the default
* drawer X3DTK::MESH::TemplateFacesDrawer.
*/
template
class TemplateSimplifiedMeshScene
{
public:
/// Constructor.
TemplateSimplifiedMeshScene();
/// Destructor.
~TemplateSimplifiedMeshScene();
/// Loads the file and returns a simple X3DTK::MESH::TemplateMesh node that only has a
/// X3DTK::MESH::TemplateVertex node as child. There are some loss of information but
/// the structure is light and easily usable.
void load(const char *file);
/// Gets the Mesh.
inline MESH::TemplateMesh *getMesh() const {return mesh;};
/// Gets the bounding box minimum.
inline const SFVec3f &getBBoxMin() const {return min;};
/// Gets the bounding box maximum.
inline const SFVec3f &getBBoxMax() const {return max;};
protected:
X3D::Loader *loader;
X3D::BBoxUpdater *bboxupdater;
X3D::WorldCoordTranslator *translator;
X3D::TemplateMeshBuilder *meshbuilder;
MESH::TemplateNormalsUpdater *normalsupdater;
MESH::TemplateMeshSimplifier *meshsimplifier;
MemReleaser *releaser;
MESH::TemplateMesh *mesh;
SFVec3f min;
SFVec3f max;
};
typedef TemplateSimplifiedMeshScene SimplifiedMeshScene;
}
#include "SimplifiedMeshScene.inl"
#endif