/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_SIMPLEMESHLOADER_H #define X3DTK_SIMPLEMESHLOADER_H #include "X3D_Loader.h" #include "MESH_Scene.h" #include "MESH_Mesh.h" #include "MESH_MeshData.h" #include "X3D_Scene.h" #include "X3D_BBoxUpdater.h" #include "X3D_WorldCoordTranslator.h" #include "X3D_MeshBuilder.h" #include "MESH_NormalsUpdater.h" #include "MESH_MeshSimplifier.h" #include "MemReleaser.h" namespace X3DTK { /*! \brief Class declared in defining a facade to allow an easy load of a MESH scene. * * This class is an easy entry point to the library. You can then use the default * drawer X3DTK::MESH::TemplateFacesDrawer. */ template class TemplateSimplifiedMeshScene { public: /// Constructor. TemplateSimplifiedMeshScene(); /// Destructor. ~TemplateSimplifiedMeshScene(); /// Loads the file and returns a simple X3DTK::MESH::TemplateMesh node that only has a /// X3DTK::MESH::TemplateVertex node as child. There are some loss of information but /// the structure is light and easily usable. void load(const char *file); /// Gets the Mesh. inline MESH::TemplateMesh *getMesh() const {return mesh;}; /// Gets the bounding box minimum. inline const SFVec3f &getBBoxMin() const {return min;}; /// Gets the bounding box maximum. inline const SFVec3f &getBBoxMax() const {return max;}; protected: X3D::Loader *loader; X3D::BBoxUpdater *bboxupdater; X3D::WorldCoordTranslator *translator; X3D::TemplateMeshBuilder *meshbuilder; MESH::TemplateNormalsUpdater *normalsupdater; MESH::TemplateMeshSimplifier *meshsimplifier; MemReleaser *releaser; MESH::TemplateMesh *mesh; SFVec3f min; SFVec3f max; }; typedef TemplateSimplifiedMeshScene SimplifiedMeshScene; } #include "SimplifiedMeshScene.inl" #endif