/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef SFSCENEGRAPH_H #define SFSCENEGRAPH_H #include "X3DTypes.h" namespace X3DTK { /*! \brief Class declared in storing the informations relative * to the scene graphs of the inheritance tree. * * It is based upon one singleton per tag. It means that it * exists only one instance of SFSceneGraph of name "GL". * * \ingroup abstractNode */ class SFSceneGraph { friend class SFComponent; public: /// Gets the SFSceneGraph by its name. static SFSceneGraph *getSceneGraph(const SFString &name); /// Returns the name of the scene graph. inline const SFString &getName() const {return _name;}; /// Gets the list of the SFType. inline const MFComponent &getComponentList() const {return _componentList;}; private: SFSceneGraph(const SFString &name); ~SFSceneGraph(); /// Adds one SFType. void addComponent(SFComponent *component); /// Adds one reference. void addOneReference(); /// Removes one reference of the SFSceneGraph. static void removeOneReference(SFSceneGraph *sceneGraph); SFString _name; int _refCount; MFComponent _componentList; static MFSceneGraph _sceneGraphList; }; } #endif