/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_PROCESSHISTORY_H #define X3DTK_PROCESSHISTORY_H #include "X3DBaseTypes.h" #include #include namespace X3DTK { namespace X3D { class Scene; } /*! \brief Class declared in defining a container for process * history of the scenes. * * \ingroup processor */ class ProcessHistory { public: /// Constructor. ProcessHistory(); /// Copy constructor. ProcessHistory(const ProcessHistory &H); /// Adds an entry at date. void addEntry(const SFString &content, const struct tm &time); /// Adds an entry. void addEntry(const SFString &content); /// Gets the process map. inline std::list > getProcessMap() const {return _processMap;}; /// Function initializing the time. static struct tm loadTime(const SFString &date); /// Function loading the Scene. static void loadScene(X3D::Scene *S, const ProcessHistory &history); private: std::list > _processMap; }; } #endif