/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_MESH_X3DBUILDER_H #define X3DTK_MESH_X3DBUILDER_H #include "MESH_SceneGraphTypes.h" #include "X3DOnePassProcessor.h" #include "MESH_X3DBuilderStateVariables.h" #include "MESH_X3DBuilderCoreVisitor.h" #include "DFSGraphTraversal.h" #include "MESH_X3DNode.h" #include "MESH_Scene.h" #include "MESH_MeshData.h" #include "X3D_Scene.h" namespace X3DTK { namespace MESH { /*! \brief Class declared in providing a processor that * builds an X3D scene graph from a MESH scene graph. * * This is the inverse operation of the X3DTK::X3D::MeshBuilder. There is no loss * of information if the template datas contain at least the default template datas. * * \ingroup MESH */ template class TemplateX3DBuilder : public X3DOnePassProcessor { public: /// Constructor. TemplateX3DBuilder(); /// Destructor. virtual ~TemplateX3DBuilder(); /// Builds the X3D graph scene from the MESH. virtual X3D::X3DNode *build(SFNode N); /// Builds the X3D scene from the MESH scene. X3D::Scene *build(Scene *S); }; /// Default TemplateX3DBuilder. typedef TemplateX3DBuilder X3DBuilder; } } #include "MESH_X3DBuilder.inl" #endif