/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_MESH_VERTICESDRAWERSTATEVARIABLES_H #define X3DTK_MESH_VERTICESDRAWERSTATEVARIABLES_H #include "MESH_SceneGraphTypes.h" #include "MESH_Mesh.h" #include #include namespace X3DTK { namespace MESH { /*! \brief Class declared in providing the StateVariables * of the MESH::TemplateVerticesDrawer processor. * * \ingroup MESH */ template class TemplateVerticesDrawerStateVariables : public StateVariables { public: /// Constructor. TemplateVerticesDrawerStateVariables(); // Initializes the traversal. void init(); // Finishes the traversal. void finish(); // Pushes the transformation matrix. void pushMatrix(const SFMatrix34f &transformation); // Pops the transformation matrix. void popMatrix(); // Saves current matrix state and returns index in saved vector. // Call storeMesh() before calling ths function int getCurrentMeshId(); // Saves mesh and associated current matrix. void storeMesh(TemplateMesh *mesh); // Get i Mesh of the model. inline TemplateMesh *getMesh(int i) const; // Gets stored transformation matrix associated with a given Mesh. inline const SFMatrix34f &getMatrix(int i) const; // Whether or not primitive IDs are pushed. inline void setSelectionMode(bool selectionMode); inline bool getSelectionMode() const; private: std::list _matrixStack; std::vector _matrixVector; std::vector *> _meshVector; bool _selectionMode; }; } } #include "MESH_VerticesDrawerStateVariables.inl" #endif