/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_MESH_SWITCH_H #define X3DTK_MESH_SWITCH_H #include "MESH_X3DGroupingNode.h" namespace X3DTK { namespace MESH { /*! \brief Class declared in defining a Switch, * implementation of the X3D::Switch for the MESH scene graph. * * \ingroup MeshSceneGraph */ class Switch : public X3DGroupingNode { public: /// Constructor. Switch(); /// Virtual destructor. virtual ~Switch(); /// Sets the whichChoice. void setWhichChoice(const SFInt32 &whichChoice); /// Gets the center of the Switchation. inline const SFInt32 &getWhichChoice() const {return _whichChoice;}; private: SFInt32 _whichChoice; }; } } #endif