/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_MESH_SFDIRECTEDGE_H #define X3DTK_MESH_SFDIRECTEDGE_H #include "MESH_SFEdge.h" namespace X3DTK { namespace MESH { /*! \brief Template class declared in * providing an direct oriented-edge structure for the Mesh class. * * \ingroup MeshSceneGraph */ template class SFTemplateDirectEdge : public SFTemplateEdge { friend class TemplateMesh; friend class TemplateVertex; public: typedef EntityMFTemplateFace MFFace; /// Returns the Vertex from. SFTemplateVertex *getFromVertex() const; /// Gets the Vertex to. SFTemplateVertex *getToVertex() const; /// Gets the left faces. const MFFace &getLeftFaces() const; /// Gets the right faces. const MFFace &getRightFaces() const; private: /// Constructor. SFTemplateDirectEdge(SFTemplateEdgeContent *const edgeContent); /// Destructor. ~SFTemplateDirectEdge(); /// Adds a left face. void addLeftFace(SFTemplateFace *face); /// Adds a right face. void addRightFace(SFTemplateFace *face); /// Removes a left face. void removeLeftFace(SFTemplateFace *face); /// Removes a right face. void removeRightFace(SFTemplateFace *face); }; } } #include "MESH_SFDirectEdge.inl" #endif