/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_MESH_PRIMITIVEMESHBUILDER_H #define X3DTK_MESH_PRIMITIVEMESHBUILDER_H #include "X3DOnePassProcessor.h" #include "MESH_SceneGraphTypes.h" #include "MESH_Mesh.h" #include "MESH_Scene.h" #include "MESH_MeshData.h" namespace X3DTK { namespace MESH { /*! \brief Class declared in providing a processor that * builds the meshes from the geometric primitives (Cone, Cylinder, Box and Sphere) of the MESH scene graph. * * The discretization can be chosen. The step can be fixed or function of the bounding box. * * \ingroup MESH */ class PrimitiveMeshBuilder : public X3DOnePassProcessor { public: /// Constructor. PrimitiveMeshBuilder(); /// Destructor. virtual ~PrimitiveMeshBuilder(); /// Builds the meshes from the geometric primitives of the scene. void build(Scene *S, float step = 0.0f, bool boundingBox = false); /// Builds the meshes from the geometric primitives of the sub-graph. void build(X3DNode *N, float step = 0.0f, bool boundingBox = false); }; } } #endif