/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_MESH_FACESDRAWERSTATEVARIABLES_H #define X3DTK_MESH_FACESDRAWERSTATEVARIABLES_H #include "MESH_SceneGraphTypes.h" #include "MESH_Mesh.h" #include "X3D_GLBuilder.h" #include "GL_Renderer.h" #include "MemReleaser.h" #include #include namespace X3DTK { namespace MESH { typedef enum {REAL, IFS, CONNCOMS} FaceMode; /*! \brief Class declared in providing the StateVariables * of the MESH::TemplateFacesDrawer processor. * * \ingroup MESH */ template class TemplateFacesDrawerStateVariables : public StateVariables { public: /// Constructor. TemplateFacesDrawerStateVariables(); /// Initializes the traversal. void init(); /// Initializes the traversal. void initSelected(); /// Finishes the traversal. void finish(); // Pushes the transformation matrix. void pushMatrix(const SFMatrix34f &transformation); // Pops the transformation matrix. void popMatrix(); // Saves current matrix state and returns index in saved vector. // Call storeMesh() before calling ths function int getCurrentMeshId(); // Saves mesh and associated current matrix. void storeMesh(TemplateMesh *mesh); // Get i Mesh of the model. inline TemplateMesh *getMesh(int i) const; // Gets stored transformation matrix associated with a given Mesh. inline const SFMatrix34f &getMatrix(int i) const; /// Builds the GL node. void buildGLNode(X3D::X3DNode *node); /// Renders the node in OpenGL. void renderGLNode(X3D::X3DNode *node); /// Returns true if found. bool getNode(X3D::X3DNode *node); /// Clears the GL nodes. void clearGLNodes(); /// Sets the selection mode. inline void setSelectionMode(bool selectionMode); /// Gets the selection mode. inline bool getSelectionMode() const; /// Sets the drawing mode. void setDrawingSelected(bool drawingSelected); /// Gets the drawing mode. inline bool getDrawingSelected() const; /// Sets the rendering mode. void setRenderingMode(FaceMode mode); /// Gets the rendering mode. inline FaceMode getRenderingMode() const; /// Sets the selected nodes to draw. If empty, then all the graph is drawn. void setSelectedNodes(const MFNode &selectedNodes); /// Gets the selected nodes to draw. If empty, then all the graph is drawn. MFNode getSelectedNodes() const; private: std::list _matrixStack; std::vector _matrixVector; std::vector *> _meshVector; std::map _coupleMap; bool _selectionMode; bool _drawingSelected; FaceMode _mode; MFNode _selectedNodes; }; } } #include "MESH_FacesDrawerStateVariables.inl" #endif