/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_MESH_EDGESDRAWERSTATEVARIABLES_H #define X3DTK_MESH_EDGESDRAWERSTATEVARIABLES_H #include "MESH_Transform.h" #include "MESH_SceneGraphTypes.h" #include #include namespace X3DTK { namespace MESH { /*! \brief Class declared in providing the StateVariables * of the MESH::TemplateEdgesDrawer processor. * * \ingroup MESH */ template class TemplateEdgesDrawerStateVariables : public StateVariables { public: // Constructor. TemplateEdgesDrawerStateVariables(); // Initializes the traversal. void init(); // Finishes the traversal. void finish(); // Pushes the transformation node. void pushTransform(const SFMatrix34f &matrix); /// Gets the current Transform node. SFMatrix34f getCurrentTransform(); // Pops the transformation node. void popTransform(); // Adds the couple of nodes that have been met. void addCouple(X3DNode *N, const SFMatrix34f &matrix); // Returns TRUE if the couple of nodes have already been met. bool getCouple(X3DNode *N, const SFMatrix34f &matrix) const; // Saves current matrix state and returns index in saved vector. // Call storeMesh() before calling ths function int getCurrentMeshId(); // Saves mesh and associated current matrix. void storeVertex(TemplateVertex *vertex); // Get ith Vertex of the model. inline TemplateVertex *getVertex(int i) const; // Gets stored transformation matrix associated with a given Mesh. inline const SFMatrix34f &getMatrix(int i) const; // Whether or not primitive IDs are pushed. inline void setSelectionMode(bool selectionMode); inline bool getSelectionMode() const; private: std::list _matrixStack; std::vector _matrixVector; std::list > _coupleList; std::vector *> _vertexVector; bool _selectionMode; }; } } #include "MESH_EdgesDrawerStateVariables.inl" #endif