/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_MESH_CONNECTEDCOMCOMPUTERSTATEVARIABLES_H #define X3DTK_MESH_CONNECTEDCOMCOMPUTERSTATEVARIABLES_H #include "MESH_SceneGraphTypes.h" #include "MESH_Mesh.h" #include "Progress.h" #include "StateVariables.h" #include #include #include namespace X3DTK { namespace MESH { /*! \brief Class declared in providing the StateVariables * of the MESH::ConnectedComComputer processor. * * \ingroup MESH */ class ConnectedComComputerStateVariables : public StateVariables { public: /// Constructor. ConnectedComComputerStateVariables(); /// Initializes the traversal. void init(); /// Finishes the traversal. void finish(); /// Adds the Coordinate. void addNode(SFNode N); /// Returns true if Coordinate has already been visited. bool getNode(SFNode N) const; /// Sets the selected nodes to draw. If empty, then all the graph is drawn. void setSelectedNodes(const MFNode &selectedNodes); /// Gets the selected nodes to draw. If empty, then all the graph is drawn. MFNode getSelectedNodes() const; /// Adds the node to delete. void addToDeleteNode(SFNode node); /// Sets the progress. void setProgress(Progress *progress); /// Gets the progress. inline Progress *getProgress() const {return _progress;}; private: std::list _vertexSetList; MFNode _selectedNodes; Progress *_progress; MFNode _toDeleteNodes; }; } } #endif