/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_MESH_CONNECTEDCOMCOMPUTER_H #define X3DTK_MESH_CONNECTEDCOMCOMPUTER_H #include "X3DMultiPassProcessor.h" #include "MESH_SceneGraphTypes.h" #include "MESH_Mesh.h" #include "MESH_Scene.h" #include "MESH_MeshData.h" namespace X3DTK { class Progress; namespace MESH { /*! \brief Class declared in providing a processor that * computes the connected components of the MESH scene graph. * * The connected components are implicitly defined by the X3DTK::MESH::Vertex nodes. * A connected component is a set of vertices defined by the X3DTK::MESH::Vertex node * and a set of faces which are the faces of different X3DTK::MESH::Mesh nodes parents * of the X3DTK::MESH::Vertex node. Moreover, a connected component can be made of * several X3DTK::MESH::Mesh that can be not connected. The processor cuts these * X3DTK::MESH::Mesh into several connected X3DTK::MESH::Mesh nodes. * * \ingroup MESH */ class ConnectedComComputer : public X3DMultiPassProcessor { public: /// Constructor. ConnectedComComputer(); /// Destructor. virtual ~ConnectedComComputer(); /// Computes the connected components of the scene. void compute(Scene *S); /// Computes the connected components. void compute(X3DNode *N); /// Sets the selected nodes to draw. If empty, then all the graph is drawn. void setSelectedNodes(const MFNode &selectedNodes); /// Progress variables. Progress *progress; }; } } #endif