/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_GL_X3DCOMPOSEDGEOMETRYNODE_H #define X3DTK_GL_X3DCOMPOSEDGEOMETRYNODE_H #include "GL_X3DGeometryNode.h" namespace X3DTK { namespace GL { /*! \brief Base class declared in providing the GL implementation * of X3D::X3DComposedGeometryNode. * * \ingroup GLSceneGraph */ class X3DComposedGeometryNode : public X3DGeometryNode { public: /// Constructor. X3DComposedGeometryNode(); /// Destructor. virtual ~X3DComposedGeometryNode(); /// Sets the ccw attribute. void setCcw(const SFBool &ccw); /// Sets the solid attribute. void setSolid(const SFBool &solid); /// Sets the color attribute. void setColor(const SFBool &color); /// Sets the texCoord attribute. void setTexCoord(const SFBool &texCoord); /// Sets the normalPerVertex attribute. void setNormalPerVertex(const SFBool &normalPerVertex); /// Sets the vertex format. void setVertexFormat(const GLenum &format); /// gets the ccw attribute. inline const SFBool &getCcw() const {return _ccw;}; /// Gets the solid attribute. inline const SFBool &getSolid() const {return _solid;}; /// Gets the color attribute. inline const SFBool &getColor() const {return _color;}; /// Gets the texCoord attribute. inline const SFBool &getTexCoord() const {return _texCoord;}; /// Gets the normalPerVertex attribute. inline const SFBool &getNormalPerVertex() {return _normalPerVertex;}; /// Gets the vertex format. inline const GLenum &getVertexFormat() const {return _format;}; private: /// Ccw attribute. SFBool _ccw; /// Solid attribute. SFBool _solid; /// Color attribute. SFBool _color; /// TexCoord attribute. SFBool _texCoord; /// NormalPerVertex. SFBool _normalPerVertex; /// vertex format. GLenum _format; }; } } #endif