/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_GL_TRIANGLESTRIPSET_H #define X3DTK_GL_TRIANGLESTRIPSET_H #include "GL_X3DComposedGeometryNode.h" #include namespace X3DTK { namespace GL { /*! \brief Class declared in providing the GL implementation * of X3D::TriangleStripSet. * * \ingroup GLSceneGraph */ class TriangleStripSet : public X3DComposedGeometryNode { public: /// Constructor. TriangleStripSet(); /// Constructor. virtual ~TriangleStripSet(); /// Sets the N3F_V3F vertexArrayArray. void setN3F_V3F_vertexArrayArray(const std::vector > &N3F_V3F_vertexArrayArray); /// Sets the N3F_V3F vertexStripArrayArray. void setT2F_N3F_V3F_vertexArrayArray(const std::vector > &T2F_N3F_V3F_vertexArrayArray); /// Sets the C4F_N3F_V3F vertexStripArrayArray. void setC4F_N3F_V3F_vertexArrayArray(const std::vector > &C4F_N3F_V3F_vertexArrayArray); /// Sets the C4F_N3F_V3F vertexStripArrayArray. void setT2F_C4F_N3F_V3F_vertexArrayArray(const std::vector > &T2F_C4F_N3F_V3F_vertexArrayArray); /// Gets the N3F_V3F vertexArrayArray. inline std::vector > &N3F_V3F_vertexArrayArray() {return _N3F_V3F_vertexArrayArray;}; /// Gets the N3F_V3F vertexArrayArray. inline std::vector > &T2F_N3F_V3F_vertexArrayArray() {return _T2F_N3F_V3F_vertexArrayArray;}; /// Gets the C4F_N3F_V3F vertexArrayArray. inline std::vector > &C4F_N3F_V3F_vertexArrayArray() {return _C4F_N3F_V3F_vertexArrayArray;}; /// Gets the T2F_C4F_N3F_V3F vertexArrayArray. inline std::vector > &T2F_C4F_N3F_V3F_vertexArrayArray() {return _T2F_C4F_N3F_V3F_vertexArrayArray;}; /// Sets the vertices duplicated attribute. void setVerticesDuplicated(bool value); /// Sets the vertices duplicated attribute. inline bool getVerticesDuplicated() const {return _verticesDuplicated;}; /// Updates the attributes of the node. virtual void update(); /// Renders the node in an openGL context. virtual void draw() const; private: /// N3F_V3F vertexStripArrayArray. std::vector > _N3F_V3F_vertexArrayArray; /// N3F_V3F vertexStripArrayArray. std::vector > _T2F_N3F_V3F_vertexArrayArray; /// C4F_N3F_V3F vertexStripArrayArray. std::vector > _C4F_N3F_V3F_vertexArrayArray; /// C4F_N3F_V3F vertexStripArrayArray. std::vector > _T2F_C4F_N3F_V3F_vertexArrayArray; /// Computes the vertex Array with no color and no texCoord. void computeNoColorNoTexCoord(const MFVec3f &vertexArray, const MFVec3f &normalArray); /// Computes the vertex Array with color and no texCoord. void computeColorNoTexCoord(const MFVec3f &vertexArray, const MFVec3f &normalArray); /// Computes the vertex Array with no color and texCoord. void computeNoColorTexCoord(const MFVec3f &vertexArray, const MFVec3f &normalArray); /// Computes the vertex Array with color and texCoord. void computeColorTexCoord(const MFVec3f &vertexArray, const MFVec3f &normalArray); /// Computes the normals. void computeArrays(const MFVec3f &vertexArray, MFVec3f &normalArray); bool _verticesDuplicated; }; } } #endif