/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_GL_SPHERE_H #define X3DTK_GL_SPHERE_H #include "GL_X3DGeometryNode.h" namespace X3DTK { namespace GL { class SphereDrawArray; /*! \brief Class declared in providing the GL implementation * of X3D::Sphere. * * \ingroup GLSceneGraph */ class Sphere : public X3DGeometryNode { public: /// Constructor. Sphere(); /// Destructor. virtual ~Sphere(); /// Sets the radius attribute. void setRadius(const SFFloat &radius); /// Sets the sphere array. void setSphereDrawArray(SphereDrawArray *sphereArray); /// Gets the radius attribute. inline const SFFloat &getRadius() const {return _radius;}; /// Gets the sphere array. inline SphereDrawArray *getSphereArray() const {return _sphereArray;}; /// Updates the attributes of the node. virtual void update(); /// Draws the node in an openGL context. virtual void draw() const; private: /// Radius attribute. SFFloat _radius; /// Sphere array. SphereDrawArray *_sphereArray; }; } } #endif