/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_GL_RENDERERSTATEVARIABLES_H #define X3DTK_GL_RENDERERSTATEVARIABLES_H #include "StateVariables.h" #include "GL_X3DShapeNode.h" #include #include namespace X3DTK { namespace GL { /*! \brief Class declared in providing StateVariables * of the GL::Renderer processor. * * \ingroup GL */ class RendererStateVariables : public StateVariables { public: /// Constructor. RendererStateVariables(); /// Destructor. virtual ~RendererStateVariables(); /// Initializes the selection. x and y are the screen coordinates. void initSelect(double x, double y); /// Finishes the selection. void finishSelect(); /*// Pushes the transformation matrix. void pushMatrix(const MFFloat &transformation); // Pops the transformation matrix. void popMatrix(); */ /// Stores the shape. Returns the integer identifier of the shape. void storeShape(X3DShapeNode *S); /// Gets the current id. inline int getCurrentId() const {return _shapeVector.size() - 1;}; /// Sets the selection mode. void setSelectionMode(bool value); /// Returns the selected shape. inline X3DShapeNode *getShape() const {return _shape;}; /// Gets the selection mode. inline bool getSelectionMode() const {return _selectionMode;}; private: //std::list _matrixStack; //std::vector _matrixVector; std::vector _shapeVector; bool _selectionMode; X3DShapeNode *_shape; GLuint _hits[32768]; }; } } #endif