/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_GL_RENDERER_H #define X3DTK_GL_RENDERER_H #include "GL_RendererStateVariables.h" #include "X3DOnePassProcessor.h" namespace X3DTK { namespace GL { /*! \brief Class declared in providing a processor that * displays the scene in an OpenGL context. * * The scene is traversed and rendered: Appearance properties are applied for * material or texture nodes, transforms are applied for transform nodes and * the draw method is called for X3DGeometryNode nodes. * * \ingroup GL */ class Renderer : public X3DOnePassProcessor { public: /// Constructor. Renderer(); /// Destructor. virtual ~Renderer(); /// Renders a sub scene graph in an OpenGL context. virtual void render(X3DNode *N) const; /// Renders a sub scene graph in selection mode in an OpenGL context. Doesn't work! virtual void select(X3DNode *N, double x, double y) const; }; } } #endif