/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_GL_POINTSET_H #define X3DTK_GL_POINTSET_H #include "GL_X3DGeometryNode.h" #include namespace X3DTK { namespace GL { /*! \brief Class declared in providing the GL implementation * of X3D::PointSet. * * \ingroup GLSceneGraph */ class PointSet : public X3DGeometryNode { public: /// Constructor. PointSet(); /// Destructor. virtual ~PointSet(); /// Sets the color attribute. void setColor(const SFBool &color); /// Sets the C4UB_V3F vertex array. void setC4UB_V3F_vertexArray(const std::vector &C4UB_V3F_vertexArray); /// Sets the V3F vertex array. void setV3F_vertexArray(const MFVec3f &V3F_vertexArray); /// Gets the color attribute. inline const SFBool &getColor() const {return _color;}; /// Gets the C4UB_V3F vertex array. inline std::vector &C4UB_V3F_vertexArray() {return _C4UB_V3F_vertexArray;}; /// Sets the V3F vertex array. inline MFVec3f &V3F_vertexArray() {return _V3F_vertexArray;}; /// Updates the attributes of the node. virtual void update(); /// Renders the node in an openGL context. virtual void draw() const; private: /// Color attribute. SFBool _color; /// Point set array. std::vector _C4UB_V3F_vertexArray; /// Point set array. MFVec3f _V3F_vertexArray; }; } } #endif