/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_GL_IMAGETEXTURE_H #define X3DTK_GL_IMAGETEXTURE_H #include "GL_X3DTexture2DNode.h" #include namespace X3DTK { namespace GL { struct TexInfo { GLuint texName; float textureTransform[16]; unsigned short refCount; }; class ImageTexture; /*! \brief Class declared in providing the GL implementation * of X3D::ImageTexture. * * \ingroup GLSceneGraph */ class ImageTexture : public X3DTexture2DNode { public: /// Constructor. ImageTexture(); /// Constructor. virtual ~ImageTexture(); /// Gets the texName. inline const GLuint &getTexName() const {return _texName;}; /// Gets the ratioS. const float (&getTextureTransform() const)[16] {return _textureTransform;}; /// Updates the attributes of the node. virtual void update(); private: /// Texture name attribute. GLuint _texName; static std::map _texNameMap; /// Texture transform attribute. float _textureTransform[16]; }; } } #endif