/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_CREATIONFUNCTION_H
#define X3DTK_CREATIONFUNCTION_H
#include "X3DTypes.h"
#include "X3DFunction.h"
#include "X3D_SceneGraphTypes.h"
namespace X3DTK {
/*! \brief Type declared in defining a pointer to a
* creation function.
*
* \ingroup X3DLoader
*/
typedef X3DAbstractNode *(* ptrToCreationFunction)();
/*! \brief Class declared in defining a creation function
* implemented by a functor (Command design pattern).
*
* \ingroup X3DLoader
*/
class CreationFunction : public X3DFunction
{
public:
/// Constructor.
CreationFunction(const ptrToCreationFunction create);
/// Destructor.
~CreationFunction();
/// Creates the node from the pointed function
inline X3DAbstractNode *create() const {return (*_ptr2function)();};
private:
/// Pointed function.
const ptrToCreationFunction _ptr2function;
};
}
#endif