/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_CREATIONFUNCTION_H #define X3DTK_CREATIONFUNCTION_H #include "X3DTypes.h" #include "X3DFunction.h" #include "X3D_SceneGraphTypes.h" namespace X3DTK { /*! \brief Type declared in defining a pointer to a * creation function. * * \ingroup X3DLoader */ typedef X3DAbstractNode *(* ptrToCreationFunction)(); /*! \brief Class declared in defining a creation function * implemented by a functor (Command design pattern). * * \ingroup X3DLoader */ class CreationFunction : public X3DFunction { public: /// Constructor. CreationFunction(const ptrToCreationFunction create); /// Destructor. ~CreationFunction(); /// Creates the node from the pointed function inline X3DAbstractNode *create() const {return (*_ptr2function)();}; private: /// Pointed function. const ptrToCreationFunction _ptr2function; }; } #endif