/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_GL_BOXARRAY_H #define X3DTK_GL_BOXARRAY_H #include "GL_SceneGraphTypes.h" #include namespace X3DTK { namespace GL { /*! \brief Class declared in providing a singleton manager * of the vertex arrays necessary to draw a box. * * This class is used by Box to avoid memory duplication and provides the arrays required by the OpenGL command * drawElements(). * * \ingroup GLSceneGraph */ class BoxDrawArray { public: /// Gets the CylinderDrawArray of section section. static BoxDrawArray *getInstance(); /// Removes the CylinderDrawArray of section section. void removeInstance(); /// Gets the size of the Box, it means the number of vertices displayed. unsigned int getBoxSize() const; /// Gets the address of the first element of the vertex array. const void *getBoxVertexArrayAddress() const; /// Gets the address of the first index. const unsigned int *getBoxIndexArrayAddress() const; private: /// Constructor. BoxDrawArray(); static int _count; static BoxDrawArray *_ref; std::vector _boxVertexArray; std::vector _boxIndexArray; }; } } #endif