/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA /******************************************************************************* * generated by script * *******************************************************************************/ #ifndef X3DTK_KERNEL_H #define X3DTK_KERNEL_H //abstractNode #include "private/CreationFunction.h" #include "private/SFComponent.h" #include "private/SFSceneGraph.h" #include "private/SFType.h" #include "private/X3DAbstractNode.h" #include "private/X3DAttributeRecorder.h" #include "private/X3DField.h" #include "private/X3DMemberFunctor.h" #include "private/X3DMFNodeFunctor.h" #include "private/X3DMFNodeRecorder.h" #include "private/X3DRoute.h" #include "private/X3DSFNodeFunctor.h" #include "private/X3DSFNodeRecorder.h" //base #include "private/BaseRecorder.h" #include "private/BBox.h" #include "private/CLog.h" #include "private/Platform.h" #include "private/Recorder.h" #include "private/SFMatrix34f.h" #include "private/SFPoint2f.h" #include "private/SFPoint3f.h" #include "private/SFString.h" #include "private/SFVec2f.h" #include "private/SFVec3f.h" #include "private/Signal.h" #include "private/TypeList.h" #include "private/X3DBaseTypes.h" #include "private/X3DFileElement.h" #include "private/X3DNodeCloner.h" #include "private/X3DTypes.h" //image #include "private/Image.h" #include "private/JPGImageType.h" //processor #include "private/AbstractVisitor.h" #include "private/DFSGraphTraversal.h" #include "private/DFSWalker.h" #include "private/EnterFunction.h" #include "private/GraphTraversal.h" #include "private/LeaveFunction.h" #include "private/NodeFactory.h" #include "private/ProcessHistory.h" #include "private/Progress.h" #include "private/Singleton.h" #include "private/StateVariables.h" #include "private/VisitingFunctions.h" #include "private/Visitor.h" #include "private/Walker.h" #include "private/WalkOnFunction.h" #include "private/X3DActor.h" #include "private/X3DComponent.h" #include "private/X3DComponentVisitor.h" #include "private/X3DFunction.h" #include "private/X3DMultiPassProcessor.h" #include "private/X3DOnePassProcessor.h" #include "private/X3DProcessor.h" #endif