#ifndef SIMPLEANIMATIONSCENE_H #define SIMPLEANIMATIONSCENE_H #include "GL_SimpleAnimator.h" #include #include namespace X3DTK { // Class providing the animation and the loading of an X3D model. class SimpleAnimationScene : public SimpleX3DGLScene { public: SimpleAnimationScene(); virtual void load(const char *file, bool fileValidation = true); virtual void init(); virtual void animate(); private: GL::SimpleAnimator *_glSimpleAnimator; X3D::WorldCoordTranslator *_translator; float _time; }; } #endif