#ifndef GLSIMPLEANIMATOR_H #define GLSIMPLEANIMATOR_H #include "GL_SimpleAnimatorStateVariables.h" #include namespace X3DTK { namespace GL { // SimpleAnimator processor. class SimpleAnimator : public X3DOnePassProcessor { public: SimpleAnimator(); virtual ~SimpleAnimator(); void setBBoxSize(const SFVec3f &size); virtual void animate(SFNode N, float time); }; } } #endif