#include "X3D_Info.h" namespace X3DTK { namespace X3D { Info::Info() : X3DChildNode() { // Defines the tag of the node. This string is the one read in the X3D file. define(Recorder::getTypeName("Info")); // Defines the attributes. define(Recorder::getAttribute("description", &Info::_description, "no description")); } Info::~Info() { } void Info::setDescription(const SFString &description) { _description = description; } } }