#include "X3D_FCylinder.h" namespace X3DTK { namespace X3D { FCylinder::FCylinder() : Cylinder() { // Defines the tag of the node. This string is the one read in the X3D file. define(Recorder::getTypeName("FCylinder")); // Defines an attribute. The first parameter is the string read in the X3D file. define(Recorder::getAttribute("section", &FCylinder::_section, 8)); } FCylinder::~FCylinder() { } void FCylinder::setSection(SFInt32 section) { _section = section; } } }